Computer based three dimensional environments for students and teachers to explore interactively.
Virtual Reality
A computer representation of users in a computer-generated 3D world, used primarily in chat and entertainment web sites.
Avatar
A computer application that combines a serious objective (in terms of learning, communication, information, etc.) with a fun means of achieving it.
Serious games
A computer-simulated representation of a world with specific spatial and physical characteristics
Virtual worlds
How we communicate with computers and tell them what to do.
Coding
A genre of games that are designed to mimic activities you'd see in the real world.
Simulation response
A style of programming characterized by the identification of classes of objects closely linked with the methods (functions) with which they are associated
Object oriented planning
A branch of engineering and computer science that involves the conception, design, manufacture and operation of robots.
robotics
When an instructor uses clever, disguised ways to introduce learning objectives through non-traditional tools, such as games, to encourage students to have fun and learn.
Stealth learning
A video game that is played via the internet using a web browser.
Web based games
Digital games help students learn subject matter in context, as part of an interactive system.
Game based learning
A place that provides hands-on, creative ways for students to design, experiment, and invent as they engage with a variety of tools and technology
Makerspaces
Interactive digital games played on a computer, such as a personal computer (PC), using a keyboard or mouse.
desk top based games
A design concept that applies game-like elements to enhance user participation, motivation, and retention in software applications and services
Gamification
A technology-based extension of DIY culture that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.
Maker movement