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Coding
Computer
100

Computer based three dimensional environments for students and teachers to explore interactively. 

Virtual Reality 

100

A computer representation of users in a computer-generated 3D world, used primarily in chat and entertainment web sites.

Avatar

100

A computer application that combines a serious objective (in terms of learning, communication, information, etc.) with a fun means of achieving it.

Serious games

200

A computer-simulated representation of a world with specific spatial and physical characteristics

Virtual worlds

200

How we communicate with computers and tell them what to do.

Coding

200

A genre of games that are designed to mimic activities you'd see in the real world.

Simulation response

300

A style of programming characterized by the identification of classes of objects closely linked with the methods (functions) with which they are associated

Object oriented planning

300

A branch of engineering and computer science that involves the conception, design, manufacture and operation of robots.

robotics

300

When an instructor uses clever, disguised ways to introduce learning objectives through non-traditional tools, such as games, to encourage students to have fun and learn.

Stealth learning 

400

A video game that is played via the internet using a web browser.

Web based games

400

Digital games help students learn subject matter in context, as part of an interactive system.

Game based learning

400

A place that provides hands-on, creative ways for students to design, experiment, and invent as they engage with a variety of tools and technology

Makerspaces

500

Interactive digital games played on a computer, such as a personal computer (PC), using a keyboard or mouse.

desk top based games

500

A design concept that applies game-like elements to enhance user participation, motivation, and retention in software applications and services

Gamification 

500

 A technology-based extension of DIY culture that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.

Maker movement