Figurative language
Plot diagram
Point of view
structure
extra
100

The repetition of initial sounds in neighboring words.

ex. Sally Sells Sea Shells by the Sea Shore. 

Alliteration

100

The turning point in a story, novel, or play.

Climax

100

The perspective of which a story is told.

Point of view

100

The way the story is written.

structure

100

A story that typically has a hidden meaning in it.

Allegory 

200

An exaggeration of something like a phrase.

ex. I'm so hungry I could eat a horse.

Hyperbole

200

The conclusion of a story that resolves the main conflict in the story.

Resolution

200

The event of the story that are told by one specific person.

First person

200

Words attaching to the root words.

ex. prefix, suffix 

Affix

200

studying a story in extreme detail.

analysis 

300

A comparison of two things without using like or as.

ex. He has a heart of gold.

Metaphor

300

The section of the story that leads to the climax.

Rising Action

300

The point of view were the narrator knows all thoughts, actions, and feeling of all characters.

Third person omniscient 

300

An arrangement of words and phrases that create a well-formed  sentence.

syntax

300

a word that is the opposite in meaning to another word.

antonym 

400

Giving an inanimate object human qualities.

ex. The wind whistled a cold song all night long. 

Personification.

400

An explanation at the beginning of the story that tells you about the setting and characters.

Exposition

400

The point of view that has a narrator with only access to one person's, thoughts, actions, and feelings.

Third person limited

400

the feeling you get from a word.

connotation

400

the reason why an author writes a story. 

authors purpose

500

Comparing something using like or as.

ex She was sweet as pie.

simile 

500

The part of a story that leads the the resolution, after the climax.

Falling action

500

The person who tells the story.

Narrator

500

a word selection an author uses to create a tone in text.

Diction

500

when the use of objects represents key ideas.

symbolism