Storytelling
(Narrative Rules)
Hit the Books
(Combat Rules)
The Big Galaxy (Lore)
Arms and Armor
(Attacks & Defenses)
Opposing Forces
(NPCs)
100

A LL4 Pilot has this much Grit.

What is +2?

100

This condition prevents you from using comms to talk to other characters.

What is Jammed?

100

This is the year in which Lancer is set.

What is 5016u?

100

This is the most common damage code in the game, used by ten CRB weapons.

What is 1d6?

100

This property makes an NPC immune to almost all tech actions.

What is the Biological tag?

200

A player suffers consequences on any result lower than 20 when making these two types of skill check.

What are Risky and Heroic?

200

This is the maximum amount of fall damage a character can take in one instance.

What is 9 (AP kinetic) damage?

200

This is the name for Harrison Armory's galactic territory.

What is the Purview?

200

By using this action, I am able to deal bonus damage with an Auxiliary weapon on the same mount as another already-fired weapon.

What is Barrage?

200

This type of NPC never takes damage when they succeed on a save.

What is Grunt/are Grunts?

300

This downtime action can be used even during missions.

What is Power At A Cost?

300

If a weapon is either (or both) of these two things, it is unusable with Overwatch.

What are Superheavy and Ordnance?

300

Union maintains power & control through these three technologies, called "levers of the galaxy".

What are blink gates, the omninet, and manna?

300

This is the only weapon in the game that does not deal damage on-hit.

What is the Gravity Gun?

300

These are the three features of the RPV Template.

What are: Bonus HP (+5 HP); No Pilot (Immune to pilot-targeting actions, but permanently Impaired); and Vulnerable to Tech (+1 Accuracy on tech actions against)?

400

These are the four (optionally, five) steps of making a skill check in narrative play.

What are:
1. Name your goal;

2. Establish consequences;

3. Determine relevant triggers;

4. Roll and apply modifiers;

5. Choose to push the roll

400

These are the five ways to apply Lock On that are not the Quick/Full Tech action.

What are Spotter 2, the Hunter Orochi Drone, the Lesson of the Held Image, Markerlight, and the ATHENA-Class NHP?

400

This ship of the Ten successfully reached and settled Aun'Ist.

What is the Armstrong?

400

These Heavy weapons all deal 1d6+3 damage.

What are the Heavy Charged Blade, Thermal Lance, Gandiva Missiles, and Ghast Nexus?

400

This is the name of the trait that grants Ultra NPCs two separate turns each round.

What is Shock And Awe?

500

These are the five stages of a standard Mission.

What are:

1. Briefing

2. Preparation

3. Reserves

4. Boots on the Ground

5. Ending and Debrief

500

My allies and I are in a combat at LL0. As my first Quick Action on my first turn, I Skirmish to attack a hostile character with a Main melee weapon, and gain +6 Accuracy; one from each of these six sources.

What are Duelist 1, Tactician 1, a Prone target, Lock On, Leader Die, and Hyperspec Fuel Injector (Everest core)?

500

This planet is where the sylph was discovered by SSC.

What is Acrimea IV?

500

I have 2 Armor, 1 Overshield, Resistance to explosive damage, and I am Exposed. An enemy hits me with an attack that deals 10 explosive damage; so I actually lose this amount of HP.

What is 8 HP? (EARO: 10*2 = 20; -2 = 18; /2 = 9; -1 = 8)

500

A Tier 2 Archer's Light Machine Gun deals this much Reliable damage.

What is 4 (kinetic damage)?