Damage
Modifiers and Defensive
Offensive Effects
Announcement Calls
Related Conditions
100

A Corrosive attack that erodes defenses

Acid

100

An attack where the damage won't be lasting

Blunt

100

Turns someone into an instant friend.

Charm

100

This call lets others know a minor illusion makes you appear like a zombie.

Brains

100

You have been forced to dissipate into the elements and can't voluntarily end it.

Banished

200

An attack harnessing the elements

Nature

200

Indicates the hit landed on someone's hand

Hand

200

The target's feet can't leave the ground.

Pin

200

A [blank] field is a 20' diameter (10' radius) bubble that keeps others out.

Sanctuary

200

A [blank] character may not speak (other than to use calls).

Silenced

300

A foul attack that makes a victim ill

Disease
300

An attack that will bypass armor

Pierce

300

Set an enemy's maximum body to 1.

Curse

300

The character transforms into the elements protecting them from harm.

Dissipate

300

Someone else can now control your actions.

Dominated

400

An exceptionally sharp and pure metal

Elven Steel

400

Indicates a player is attacking too rapidly

Fast

400

Forcefully transforms a foe into the elements removing them from play for 10 minutes

Banish

400

Reveals the location of others with a certain creature type

Detect Life

400

A [blank] character reduces their Might and Accuracy by half.

Weakened

500

Some creatures, such as Lycanthropes, are vulnerable to this property

Silver

500

A blow so powerful even the most monstrous creatures need to fear it

Slay

500

Freeze a foe in place and cause other problems as well.

Terror

500

This type of area has been made uninhabitable by the living.

Unhallow/Unhallowed

500

You can't use any spells or rituals that require incantation

Enfeebled