Brainy Beginnings
Science Stuff
Philosophy Phun
Trial and Error Cats
Behavior Bosses
100

Define learning and explain what “relatively permanent” means

Learning is a relatively permanent change in behavioral potential due to experience; “relatively permanent” excludes temporary states.

100

What are empiricism and rationalism?

Empiricism = sensory experience; Rationalism = logical reasoning; both guide science

100

Who said “tabula rasa”?

John Locke

100

What was Thorndike studying in his puzzle boxes?

Cats learning by trial and error in puzzle boxes

100

What’s an operant?

Operant = emitted behavior selected by consequences

200

What distinguishes learning from performance?

Learning = capability; performance = occurrence of behavior.

200

What does falsifiability mean?

Falsifiability = ability for a theory to be disproved

200

What are Aristotle’s three main laws of association?

Similarity, contrast, contiguity (frequency).

200

Define Law of Effect.

Satisfying outcomes strengthen S–R bonds; annoying ones weaken them

200

Distinguish positive from negative reinforcement.

Positive adds appetitive; negative removes aversive (both increase behavior).

300

Give one example of something that looks like learning but isn’t.

Fatigue, drugs, illness, maturation.

300

What’s an independent variable?

Independent variable = manipulated factor in an experiment.

300

What is hedonism in behavior?

Behavior driven by pleasure/pain (Hobbes)

300

Define Law of Readiness.

Acting when ready is satisfying; blocked action is frustrating

300

What is extinction?

Extinction = remove reinforcement; behavior decreases.

400

Define habituation vs. sensitization

Habituation: decreased responding; Sensitization: increased responsiveness.

400

Define heuristic function of a theory.

Heuristic function = generates hypotheses

400

Explain Descartes’ reflex theory.

Reflex is mechanistic; mind-body dualism (Descartes)

400

What is belongingness?

Belongingness = connections form better when stimuli naturally fit.

400

Name one reinforcement schedule and describe its pattern.

FR = break/run; VR = high steady; FI = scallop; VI = steady moderate.

500

What makes reinforcement different from reward?

Reinforcement increases behavior probability; reward may not; behavior—not person—is reinforced.

500

What is a paradigm shift?

Paradigm shift = change in the dominant scientific framework (Kuhn)

500

How did Kant influence cognitive psychology?

Innate mental categories shaping perception (Kant)

500

How did Thorndike revise his laws later in life?

Abandoned Law of Exercise; punishment doesn’t reliably weaken responses.

500

What’s the Premack Principle?

Premack Principle = high-probability behaviors reinforce low-probability ones.