Lesson 1
Lesson 2
Lesson 3
Lesson 4
Lesson 5 & 6
100

Everything we see within the frame, from props, sets, costuming, makeup, lighting, the use of space, the actor’s movements, and their expressions.

Mis-en-scene

100

The most extreme version of a low angle, it is shot from the ground looking up at the subject

Worm's eye view

100

- the camera is “locked-off,” meaning it is stationary, typically on a tripod (no camera movement)

Static shot

100

Bright lighting with a strong key light and strong fill light, it eliminates harsh shadows from the subject

high-key lighting 

100

 use repeated shapes, colors, or objects to to emphasize anomalies, such as your subjects, which will stand out by breaking the repetitive flow

Pattern

200

how a character is dressed

Costume

200

This type of shot frames a subject's head and cuts off around mid-chest.

Medium close-up

200

the camera moves vertical (up or down) with respect to the subject, while remaining level (no rotation)

Pedastal

200

this light serves as the main, brightest source of light on the subject

key light

200

use lines in the composition to direct the viewer’s eyes to your subjects.

Leading lines

300

the appearance of the face that shows a character’s feelings

Facial Expressions

300

to achieve this camera angle, the camera is above the subject looking down at the subject

High angle

300

the camera stays in a fixed position, and rotates left or right (horizontal rotation)

pan

300

Light sources that are elements of the scene within the frame (ex. flashlight, torch, desk lamp, lantern, window, fireplace, etc.)

Practical lighting

300

use blank or empty areas to surround your subjects, drawing attention to them; excessive amounts of emptiness create a sense tension, anticipation, or isolation.

Negative space

400

the objects used by actors

Props

400

This type of shot is so tight that it only frames a detail of the subject, such as a subject’s facial features

Extreme close up

400

an intentional rotation on the x-axis that is so fast that it creates an often disorienting blur effect, this same technique can be used when rotating the camera on the y-axis, but it would be a whip tilt

Whip pan

400

 focused, direct light casting harsh, angular shadows with defined edges

Hard lighting

400

a number expressed in millimeters (mm) that indicates the lens’s angle of view—how much of the scene will be captured.

Focal length

500

the positioning and movement of the actors

Blocking


500

also known as a canted angle, the camera is angled on the axis of the lens; it turns vertical and horizontal lines into diagonal lines

Dutch angle

500

 also called trucking, the camera moves alongside the subject left-to-right or right-to-left

lateral tracking

500

 also known as color palette, this is the choice of colors when designing a film, scene, or shot; color choices are used to stylize, set a tone, convey a mood, represent traits, draw focus, etc.

color scheme

500

 a small area of the scene is in focus while the rest is out of focus

shallow focus