Light & Color
Polarization
Wavefronts & Brightness
Reflection & Plane Mirrors
Curved Mirrors
100

The part of the spectrum people can see.

Visible light

100

Light whose field directions are all the same.

Polarized light

100

About how fast light travels in a vacuum.

3 × 10⁸ m/s

100

Light changing direction so it leaves a surface.

Reflection

100

A mirror shaped like the inside of a sphere.

A concave mirror

200

All the rainbow colors combined.

White

200

Light whose field directions are randomly mixed.

Unpolarized light

200

A line of points that vibrate together.

A wavefront

200

Scattering of light in many directions from a rough surface.

Diffuse reflection

200

The point where parallel rays meet after hitting a concave mirror.

The focus

300

The absence of color.

Black

300

The line along which a filter lets light through.

Transmission axis

300

Every point on a wavefront acts as a source of these small waves.

Wavelets

300

Reflection in one well-defined direction from a smooth surface.

Specular reflection

300

An image formed where reflected rays actually meet.

A real image

400

Electromagnetic waves consist of oscillating fields of these two kinds.

Electric and magnetic

400

Reflected glare from a surface is polarized this way relative to the surface.

Parallel

400

How much light a source gives off, measured in lumens.

Luminous flux

400

A line drawn perpendicular to a surface.

A normal

400

Convex mirrors always make this kind of image.

Virtual

500

The pure colors that mix to make the rest of the visible spectrum.

Primary colors

500

Polarized sunglasses are usually made to block glare with this orientation.

Horizontal

500

Light on a surface falls off with distance according to this kind of law.

Inverse-square

500

How the angle of reflection compares with the angle of incidence.

Equal

500

Blurring of distant objects on a spherical mirror.

Spherical aberration