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100

A TYPE OF FIGURATIVE LANGUAGE

WORDS THAT MIMIC REAL-LIFE SOUNDS

  • The train goes, "choo, choo."
  • The car goes "vroom vroom."
  • "Squeak" went the nail on the chalkboard.
  • "Screeeeeech" went the car as it came to a sudden stop.
  • "Click" wen the car keys.

ONOMATOPOEIA

100

A person portrayed in an artistic piece, such as a drama or novel.

Character

100

To explain how two things differ

Contrast

100

A writer’s account of his or her personal experience through reflection and explanation.

Memoir

100

A TYPE OF FIGURATIVE LANGUAGE 

AN EXAGGERATION SO DRAMATIC THAT NO ONE WOULD BELIEVE IT'S TRUE

EXAMPLES:

  • I'm so hungry I could eat a horse!
  • I'm so tired I could die!
  • I'm dying of boredom!
  • She's so loud she is waking up the whole world!
  • Your bag weighs 500 pounds!


HYPERBOLE

200

A TYPE OF FIGURATIVE LANGUAGE

WHEN A SET OF WORDS USES THE SAME LETTERS REPEATEDLY

EXAMPLES:

  • Sally sold seashells by the seashore.
  • How much wood could a woodchuck chuck if a woodchuck could chuck wood?
  • Donald the dalmatian dog dug all day.
  • A big bully beats a baby boy.
  • But better butter makes a batter better.


ALLITERATION

200

A TYPE OF FIGURATIVE LANGUAGE

A PHRASE THAT IS NOT INTENDED TO BE TAKEN LITERALLY.

EXAMPLES:

  • It's raining cats and dogs.
  • Won by the nose.
  • It's a piece of cake.
  • If the shoe fits, put it on.
  • Kill two birds with one stone.


IDIOM

200

A type of figurative language that describes something by comparing it to something else with the words like or as.

EXAMPLES:

  • She is as hungry as a cow.
  • He is like a pig.
  • Chloe is like a greek goddess.
  • That person is as strong as the hulk.
  • He is like a dog.

Simile 

200

The point of view of writing which the narrator refers to himself as “I"

First Person Point of View

200

 The plan of events or a main story in a narrative or drama.

Plot

300

A writer’s most faithful and accurate recounting of his or her life.

Autobiography

300

The means by which an author establishes a character

Characterization

300

The resolution of the conflict in a plot after the climax

Denouement

300

A technique in which an author gives clues about something that will happen next in the story

Foreshadowing

300

The use of description that helps the reader imagine how something looks, sounds, feels, smells, or taste

Imagery

400

A character who represents  a certain type of person

Archetype

400

TO UNDERSTAND 

COMPREHENSION

400

TWO UNLIKE OBJECTS COMPARED.

EXAMPLES:

  • He's a pig.
  • She's an owl.
  • She's a pretty bird.
  • He's a shadow. Everywhere you go he follows.
  • You're the hulk.

METAPHOR

400

The time, place, and circumstances in which a narrative, drama, or film takes place.


Setting

400

 An inducement or incentive to action; in a story, the psychological or social factors that drive character action.

Motivation

500

The moment of great or culminating intensity in a narrative or drama usually occurs near the end.

Climax

500

The elements that create a plot

Conflict

500

FIGURATIVE LANGUAGE 

AN EXAGGERATION SO DRAMATIC THAT NO ONE WOULD BELIEVE IT'S



HYPERBOLE

500

An implicit or recurrent idea; a motif; a central idea that permeates a poem, short story, or novel.

Theme

500

A TYPE OF FIGURATIVE LANGUAGE 

GIVING HUMAN CHARACTERISTICS TO SOMETHING THAT IS NOT HUMAN


PERSONIFICATION

GIVING HUMAN CHARACTERISTICS TO SOMETHING THAT IS NOT HUMAN

EXAMPLES:

  • The trees danced gracefully in the wind.
  • Kaitlyn heard the last slice of cake calling her name.
  • The busses are impatient in New York.
  • The flowers nodded in the wind.
  • The clouds pushed each other around in the sky.


PERSONIFICATION