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100

Allegory

A story, poem, or picture that can be interpreted to reveal a hidden meaning, typically a moral or political one

100

Alliteration 

The occurrence of the same letter or sound at the beginning of adjacent or closely connected words.

100

Personification 

The attribution of a personal nature or human characteristics to something nonhuman, or the representation of an abstract quality in human form.

100
Colloquialism

A word or phrase that is not formal or literary, typically one used in ordinary or familiar conversation.

100

Euphemism

An indirect, “polite” way of describing something too inappropriate or awkward to address directly.

200

Dramatic irony 

When the readers know more about the situation going on than at least one of the characters involved. This creates a difference between the ways the audience and the characters perceive unfolding events.

200

Foreshadowing 

When the author hints at events to come in the story. 

200
Exposition 

When the narrative provides background information in order to help the reader understand what’s going on.

200

Flashback 

Move to a scene in a movie, novel, etc. that is set in a time earlier than the main story.

200

Hyperbole

An exaggerated statement that emphasizes the significance of the statement’s actual meaning.

300

Imagery

Appeals to readers’ senses through highly descriptive language

300

Irony

Creates a contrast between how things seem and how they really are.

300

Juxtaposition

Places two or more dissimilar characters, themes, concepts, etc. side by side, and the profound contrast highlights their differences.

300

Paradox

A situation, person, or thing that combines contradictory features or qualities.

300

Metaphor

Compares two similar things by saying that one of them is the other (does not use "like" or "as.")

400

Similie

A comparison using the words "like" or "as." 

400

Motif

Recurs throughout the novel and helps develop the theme of the narrative. This might be a symbol, concept, or image.

400

Satire

To make fun of some aspect of human nature or society — usually through exaggeration, ridicule, or irony.

400

Point of View

The mode of narration in a story (first, second, or third-person.)

400

Symbol

To represent abstract concepts and ideas in their stories  Typically derive from objects or non-humans — for instance, a dove might represent peace, or raven might represent death.

500

Soliloquy 

Involves a character speaking their thoughts aloud, usually at length (and often in a Shakespeare play).

500

Oxymoron

When two contradictory words that describe one thing.

500

Onomatopoeia

Refers to words that sound like the thing they’re referring to. Well-known instances of onomatopoeia include whiz, buzz, snap, grunt, etc.

500

Malapropism 

When similar-sounding words replace their appropriate counterparts, typically to comic effect. 

500
Tone

The overall mood and message of your book.