Lit Devices
Lit
Devices
Literary Devices
Lit Dev
100

A comparison using like or as.

Simile

100

A comparison without using like or as.

Metaphor

100

the most intense, exciting, or important point in a story where the main conflict reaches its peak.

Climax

100

a character or force in a story that opposes the main character, or protagonist, and creates conflict.

Antagonist

100

 the narrator tells the story using "I" or "we," and the reader sees the events from the narrator’s perspective.

First Person

200

 the final part of a story where the plot’s loose ends are tied up, and the conflict is resolved.

Denouement

200

a word that imitates the sound it represents.

Onomatopoeia

200

a literary device where the author gives hints or clues about what will happen later in the story.

Foreshadowing

200

a struggle between opposing forces that drives the plot of a story. It can be internal (within a character) or external (between characters, nature, society, etc.).

Conflict

200

the overall feeling or atmosphere that a reader gets from a story, created through descriptions, setting, and tone.

Mood

300

the main character in a story, usually the one who faces the central conflict and drives the action.

Protagonist

300

a literary device where two or more words close together begin with the same consonant sound. It’s often used to create rhythm, mood, or emphasis in writing.

Alliteration

300

a figure of speech where human qualities are given to animals, objects, or ideas.

Personification

300

a brief reference to a well-known person, place, event, or work of art or literature, used to help the reader make a connection or understand something better. It’s like mentioning something famous without fully explaining it because the writer assumes the reader will recognize it.

Allusion

300

the time and place where the events of a story happen.

Setting

400

Exaggerated statements or claims not meant to be taken literally.

Hyperbole

400

an object, character, or event that represents a deeper meaning or idea beyond its literal sense.

Symbol

400

the sequence of events in a story, including the introduction, rising action, climax, falling action, and resolution.

Plot

400

the central idea or message of a story, often related to life, society, or human nature.

Theme

400

the author’s attitude toward the subject or audience, conveyed through their writing style and word choice.

Tone

500

a literary device where something happens or is said that is the opposite of what you would expect.

Irony

500

A literary device that uses vivid description that appeals to a readers’ senses to create an image or idea in their head. 

Imagery

500

the narrator is not a character in the story and only knows the thoughts and feelings of one character.

Third Person Limited
500

the idea that a person's life is controlled by forces beyond their control, like fate or even the gods.

Cosmic Irony

500

the narrator is all-knowing and can describe the thoughts and feelings of all characters.

Third Person Omniscient