Plot
Figurative Language
Story
Character
Author's Craft
100

The number of stages of plot in a story.

Five

100

"Dunkin' Donutsis an example of this figurative language.

alliteration

100

The environment in which a story takes place.

setting

100

Point of view where the narrator is a character in the story.

First Person Point of View

100

When a character says one thing but means another.

verbal irony

200

Characters and setting are introduced in this plot stage.

Exposition

200

"The wind whistled a happy song during my tropical vacation" is an example of this figurative language.

personification

200

A story's main message or moral.

theme

200

Point of view where the narrator is an outside voice.

Third Person Point of View

200

A type of conflict that is inside a character's mind.

Internal Conflict

300

This feeling is created by the author and keeps readers interested in what happens next.

Suspense 

300

"The newborn kitten is a ray of sunshine" is an example of this type of figurative language.

metaphor

300

Clues or hints about something that will happen later in a book.

foreshadowing

300

Point of view where the narrator talks directly to the reader.

second person point of view

300

Descriptive language that appeals to the senses. 

imagery

400

Usually the longest plot stage, where the protagonist faces many conflicts. 

Rising Action

400

"No one in the world has as much homework as me!" is an example of this figurative language.

hyperbole

400

A moment when a story focuses on events that happened in the past.

Flashback

400

A conversation between two characters.

dialogue 

400

A conflict that takes place with an outside force--such as a fight or a storm.

External Conflict

500

These are the names of the 1) main hero and 2) main villain in a plot.

1) Protagonist and 2) antagonist

500

"I wanted to break the ice on the first day of school" is an example of this figurative language.

idiom

500

Something (such as an object or person) that also represents something more than itself.

symbol / symbolism 

500

When the reader knows something that the characters in a story do not.

dramatic irony

500

When the opposite of what you'd expect happens, such as a math teaching failing a math test. 

Situational Irony