Literary Terms
Literary Terms
Literary Terms
Literary Terms
Literary Terms
100

An imaginary place in which everything is as bad as possible and people live wretched, dehumanized, fearful live and it is often post-apocalyptic. 

Dystopia

100

A more relaxed style of speech than Iambic Pentameter that mimics the natural speech of Shakespeares time. Looks like paragraphs rather than poetry.

Prose

100

A short passage, delivered in an undertone by a character to him/herself or to another character.

Aside

100

When a character in a play speaks lines that are understood in a double sense by the audience, but not by the characters on stage.

Dramatic Irony

100

When two or more characters speak to each other. It's a conversation.

Dialogue

200

A character who compares and contrasts with another character to highlight important aspect of that character's personality.

Character Foil

200

The central idea or message of a literary word that extends through the entire story.

Theme
200

A long speech delivered by one character to other characters who are listening to the speaker. Speaker wants other people to know what they are feeling.

Monologue

200

A concrete object that represents something greater, such as an idea.

Symbol

200

When the outcome of a situation contradicts the readers expectations of what it should be.

Irony

300

A joke that is made when one word is given two different meanings in the same sentence. (Ex. Sole and Soul)

Pun

300

When humour is used to create a respite from the intensity of emotion in a story.

Comic relief

300

A story in which a flawed hero or hero's suffer and then die as a result of their own actions and the actions of others, causing disruption in the greater good.

Tragedy 

300

A recurring element in a work of literature, art or music. Since it is repeated, it can have a symbolic purpose.

Motif

300

The state of being uncertain or tense about the outcome of a situation. The state of uncertainty will cause the reader to continue reading.

Suspense

400

When nature mimics the emotions of the characters.

Pathetic Fallacy

400

The mood or feeling of a work of art, which appeals to both the intellect and the senses.

Atmosphere

400

When the author hints at what will come in the story.

Foreshadowing

400

When two opposite or contradictory elements are placed beside each other for effect. (Ex. Love and Hate intertwine)

Oxymoron

400

A direct comparison between two unlike things, which uses comparative words such as 'like', 'as' or 'than'.

Simile

500
When human characteristics are given to something inhuman, such as an animal or object.

Personification

500

An indirect comparison between two things that does not use comparative words such as 'like' or 'as': A large comparison.

Metaphor

500

The repetition of a sound at the beginning of several words in a series.

Alliteration

500

An imaginary place of perfection. As it is remote, inhabitants can be sheltered in its social conditions, laws and physical environment.

Utopia 

500

The use of language that appeals to the five senses, particularly to the sense of sight.

Imagery