Play Structure
Speaking Techniques or Irony
Characters and Outcomes
Literary Terms 1
Literary Terms 2
100

The name of a play

Title

100

A situation where the expected outcome does not happen

Situational Irony

100

The main character

Protagonist

100

A destiny over which a hero has little or no control

Fate

100

Two or more words having the same spelling or pronunciation but having different meanings and origins.  For example: sole, soul

Homonym

200

A large subdivision of a play; made up of scenes

Act

200

A remark made to the audience, unheard by other characters on stage

Aside

200

A play or a story in which the central character meets with misfortune

Tragedy

200

A play or a story in which the central character meets with misfortune

Tragedy

200

A play on words in which a word or words are meant to have more than one meaning. For example, "A boiled egg is hard to beat" or "The teacher has class."

Pun

300

A single situation or unit of dialogue in a play. Several of these make up an act.

Scene

300

A moment in a play or text when the audience has knowledge that characters do not

Dramatic Irony

300

A character whose purpose is to highlight the characteristics of another character (usually the protagonist), often by having contrasting qualities

Dramatic Foil

300

A statement that seems contradictory but actually may be true. Because this idea/wording is surprising, it catches the reader's attention

Paradox

300

When two contrasting words are grouped together for effect. For example: sweet sorrow, jumbo shrimp, act naturally, or alone together

Oxymoron

400

In a play, this is a speech, often in verse, addressed to the audience at the opening of a play.

Prologue

400

A character alone on the stage verbalizing his or her own thoughts for the benefits of the audience

Soliloquy

400

A protagonist with heroic traits that earn them the sympathy of the audience, but who also has flaws/mistakes that ultimately lead to their own downfall.

Tragic Hero

400

A reference to a well-known character or thing from outside the text, usually from mythology or another well-known piece of literature

Allusion

400

A form of parallelism that emphasizes strong contrasts

Antithesis

500

Notes included in a drama to describe how the work is to be performed or staged. They are printed in italics and are not spoken aloud.

Stage Directions

500

A lengthy speech made by one character to a group of characters

Monologue

500

A deficiency in the hero that results in their downfall

Tragic Flaw

500

A descriptive phrase expressing a quality characteristic of the person or thing mentioned

Epithet

500

A dominant idea in a text

Motif