Literature Genres
Literary Devices Part 1
Literary Devices Part 2
Literary Devices Part 3
Rhetorical Devices
100

 story, or tale is any account of a series of related events or experiences, whether non-fictional or fictional.

Narrative

100

direct comparisons, in which two objects, often unrelated, are compared to each other.

Metaphor

100

giving human attributes to nonhuman objects  

Personification

100

either directly or indirectly referring to another

Allusion

100

Language that appeals to logic and reasoning.

Logos

200

a form of literary art that uses aesthetic and often rhythmic qualities of language to evoke meanings in addition to, or in place of, literal or surface-level meanings

Poetry

200

 indirect comparisons:  two unrelated objects are being compared to each other.

Simile

200

refers to any sort of exaggerated description or statement

Hyperbole

200

a story whose sole purpose is to represent an abstract concept or idea

Allegory

200

Language that appeals to emotion.

Pathos

300

 extended work of narrative fiction usually written in prose and published as a book.

Novel

300

argumentative comparison: it compares two unalike things to advance an argument. Specifically, it argues that two things have equal weight, whether that weight be emotional, philosophical, or even literal.

Analogy

300

when the writer describes something by using opposite language. As a real-life example, if someone is having a bad day, they might say they’re doing “greaaaaaat”, clearly implying that they’re actually doing quite un-greatly.

Irony

300

a word that sounds like the noise it describes.

Onomatopoeia

300

Language that bases its credibility in its speaker’s authority.

Ethos

400

any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary or in ways that are imaginary.

Fiction

400

can be both literal and figurative, and it relies on the interplay of language and sensation to create a sharper image in your brain.

Imagery

400

a juxtaposition of contrasting ideas that, while seemingly impossible, actually reveals a deeper truth.

Paradox

400

a literary device that plays with the sounds and meanings of words to produce new, often humorous ideas.

Pun

400

the art of effective or persuasive speaking or writing, especially the use of figures of speech and other compositional techniques.  

Rhetoric

500

the specific mode of fiction represented in performance: a play, opera, mime, ballet, etc., performed in a theatre, or on radio or television.

Drama

500

combines a lot of the ideas presented in metaphor and imagery. Essentially, it is the use of an object to represent a concept—it’s kind of like a metaphor, except more concise

Symbolism

500

the placement of contrasting ideas next to each other, often to produce an ironic or thought-provoking effect.

Juxtaposition

500

refers to a poem or story that is directly inspired by another piece of art.

Ekphrasis

500

Language that communicates the timeliness of its speaker’s position.

Kairos