Lands
Artifacts
Enchantments
Instants & Sorceries
Legendary
100

This popular land gives it's controller no maximum hand size.

Reliquary Tower

100

This card has become a staple in the commander format due to it being one of only a handful of net positive mana rocks. Producing 2 colorless mana.

Sol Ring

100

This popular deck strategy is designed around permanents that trigger whenever you cast an enchantment, each time allowing you to draw a card.

Enchantress

100

This type of spell allows you to prevent your opponent from resolving a spells effects after they cast it.

Counterspell

100

This Legendary Dragon is one of the top 10 Commanders on EDHREC.

The Ur-Dragon

200

First seen in the set "Dragon's Maze", this land has become popular for it's alternate wincon involving gates.

Maze's End

200

This cycle of 2 mana mana rocks has become popular in multicolored decks for it's ability to tap for 1 colorless mana, or adding one mana in a pair of colors in exchange for it dealing 1 damage to you.

The Talisman cycle

200

This infamous enchantment functions as a form of mass land denial, turning all non-basic lands into mountains.

Blood Moon

200

This Ravnican guild is known for it's "mad scientist" aesthetic, and spell slinging nature. 

The Izzet League

200

This cycle of legendary Enchantments originate from the plane of Theros and only become creatures once your "devotion" to its colors is seven or greater.

Theros Gods

300

First printed in Modern Horizons 2, This Dominarian land makes each land a forest in addition to it's other types.

Yavimaya, Cradle of Growth

300

This infamous Izzet (Red/Blue) commander is known for it's artifact storm strategy, casting 0 cost artifacts to draw cards leading to incredibly long turns.

Jhoira, Weatherlight Captain

300

This white enchantment became popular in the commander format due to its ability to completely shut down graveyard strategy decks for only 2 mana

Rest in Peace

300

These 2 board wipes share the same rules text, same converted mana cost and very similar art. The only difference being their names and that one is mono-black and the other is mono-white.

Wrath of God, Damnation

300

Double Jeopardy!!!

This Legendary enchantment type gets stronger the more permanents of that type you have on the battlefield.

Shrines

400

Name 3 of the 5 Triomes of Ikoria

Savai, Indatha, Zagoth, Ketria, Raugrin

400

Name 3 of the 5 original Mirran Swords.

Sword of: Feast and Famine, Body and mind, War and Peace, Fire and Ice, Light and Shadow

400

Do you pay the 1?

Rhystic Study

400

This type of spell allows players to accelerate by producing more mana than they cost in a single turn. Cards like Seething song fall into this category.

Ritual

400

First printed in Commander Legends, This Popular partner Commander has the following ability: 

"The "Legend rule" doesn't apply to permanents you control."

Sakashima of a Thousand Faces

500

This Eldrainien Kingdom, led by Lord Yorvo, values strength and protects the realm from the encroaching wilds.

Garenbrig

500

This popular Artifact combo piece, known for easily going infinite in artifact decks, is typically refered to by its three letter acronym instead of it's full name.

Krark Clan Ironworks (KCI)

500

This enchantment, used in many pillowfort strategies, prevents your opponents from attacking you unless they pay mana mana equal to the number of enchantments you control for each creature being declared as an attacker.

Sphere of Safety

500

This member of the power 9, allows the player who cast's it to take an extra turn for only 2 mana. It's been banned in every format except Vintage.

Time Walk.

500

Name all 5 variants of this Legendary Locus from the plane of Zendikar.

Omnath, Locus of: Mana, Rage, Roil, Creation, All