Block Basics
Sprites
Game Logic
Events & Collisions
Mr Nutley
100

This block starts your game when it loads.

On Start block?

100

What is a sprite?

A character, object, or image in the game.

100

What block keeps track of score?

Change score by or set score to.

100

Which block checks if two sprite touch each other?

on sprite of kind overlaps with other sprite of kind.

100

What is Mr. Nutley's hair colour?

Red

200

True or False: You can snap blocks together like puzzle pieces.

True

200

Which menu lets you draw and edit a sprite's image?

The Sprite editor.

200

True or False: You can have more than one kind of sprite in a game.

True

200

What happens when you use the overlaps even block?

Code will run whenever two sprites collide.

200

Where does Mr. Nutley live when he's not in Sarina?

Brisbane

300

Which block do you use to make something happen forever in the game?

Forever loop.

300

What block lets you make a new sprite?

set mySprite to sprite of kind Player

300

What block do you use to start a countdown timer?

start countdown (seconds)

300

If a sprite overlaps with a projectile, what could you make happen in a game?

The enemy could be destroyed, or the layer could lose a life.

300

Which two teachers is Mr. Nutley working with at the moment?

Mr Scott and Mr Colbert

400

What does the on A button pressed block do?

Runs code when the A button on the controller is pressed.

400
How do you make a sprite move when you press the arrow keys?

Use the controller move mySprite block.

400

If you want something to happen only if a condition is true, which type of block do you use?

If... then block.

400

How can you make your player lose a life when colliding with an enemy?

Use a change life by -1 (inside of the overlap event).

400

What university is Mr. Nutley completing his Bachelor of Education at?

Griffith University

500

Why is the forever loop useful in a game?

It keeps checking and updating things constantly (like movement, animations, background, etc.)

500

Explain the difference between a player sprite and a projectile sprite.

Player sprites are controlled by the user; projectiles move automatically after being created.

500

Give one example of how you could use an if...then block in a game.

Correct Answer

500

What two sprite kinds must you choose when setting up an “overlaps” event?

You must select the first sprite kind (e.g., Player) and the second sprite kind (e.g., Enemy, Food, Projectile).

500

What pet does Mr. Nutley have at home?

Cat - Greg