Makerspaces can be described as do it yourself meets...
Education
What type of problem-solving environments do makerspaces provide?
Non-stressful
What does the "U" in UTEC stand for?
Using
What are the "5 C's" associated with makerspaces?
Critical thinking, creativity, communication, collaboration, citizenship
Libraries traditionally served as storage centers for...
Makerspaces lead to _______ opportunities that extend existing curriculum.
Learning
______ is an essential part of learning and should be emphasized as such.
Failure
Which UTEC stage involves questioning, researching, and modifying existing creations?
Tinkering
Name one way that makerspaces increase student engagement.
Hands-on learning, collaboration, creativity, exploration
What is the "natural progression" libraries make when adopting makerspaces?
Becoming centers for creating knowledge
According to Flemming, what do people do in makerspaces in relation to their interests and tools?
Explore interests and learn to use tools
Name one step in the problem-solving loop.
Identify the problem, explore information and create ideas, select the best idea, build and test, evaluate the results.
At which stage do learners build, fail, repurpose, and test theories?
Experimenting
How do makerspaces impact library circulation and student behavior?
Circulation increases and discipline issues are reduced
Name two resources libraries already provide that support makerspaces.
Books, computers, tools, community access
Name two actions that a makerspace is seen as a destination for.
Thinking, learning, doing, creating, producing, sharing
Using puzzles in makerspaces helps develop what specific cognitive skill?
Spatial abilities
Which UTEC stage can lead to inventions and entrepreneurship?
Creating
Which type of thinking skill is described as being "rampant" in makerspaces?
Critical thinking
Why are libraries ideal locations for makerspaces?
They already support access, learning, tools, and community
Name three areas that makerspaces can investigate.
Fine arts, sciences, crafts, industrial technologies, foods, inventions, textiles, hobbies, service learning, digital media, upcycling, STEAM, DIY
Makerspaces encourage learners to move from being consumers to being...
Give one example of an activity commonly associated with the "using" stage.
Board games, iPads
Name two common challenges of makerspaces.
Cost, mess, time, management
How do makerspaces expand a library's connections beyond its walls?
Partnerships with businesses, families, mentors, and organizations