Animation
Intellectual Property and Copyright
Project Management
General
100

Individual images that make up an animation sequence.

Frames

100

Provides legal protection to authors of original works, starting when a work is fixed in a tangible form. It covers both published and unpublished works, granting exclusive rights to the creators.

Copyright

100

The specific group of individuals for whom the animation is intended.

Target Audience

100

Small dots that form on-screen images.

Pixels

200

A sequential representation of animation frames, showing the progression of time and events in the animation.

Timeline

200

A legal permission granted by a copyright holder to allow others to use, distribute, or modify their copyrighted work under specific terms and conditions.

License

200

A document required for recognizable private property in a photograph, granting permission for its use in commercial or public contexts.

Location Release

200

Refers to the clarity and sharpness of an image, determined by the number of pixels per inch (DPI) or pixels per centimeter (PPC).

Image Resolution

300

Frames that define the start and end points of an animation transition or movement.

Keyframes

300

A legal doctrine that allows limited use of copyrighted material without permission for purposes such as criticism, commentary, news reporting, teaching, scholarship, or research.

Fair Use

300

A preliminary version or model of a product or project, used for testing and evaluation before the final version is developed.

Prototype

300

A measure of image resolution, indicating the number of dots (pixels) that fit into one inch on a printed image.

Dots-per-inch (DPI)

400

Separate levels in an animation where elements are placed.

Layers

400

Creative works that are not protected by intellectual property laws, allowing anyone to use, modify, and distribute them without permission.

Public Domain

400

A visual representation that displays the progress of work completed in relation to the planned work over time. It helps in tracking project schedules and deadlines.

Gantt Chart

400

Images made of pixels, where each pixel contains color information.

Rasterized Images / Bitmap Images

500

The process of adding shading, color, and texture to a 2D or 3D wireframe to create a realistic image or animation.

Render

500

Refers to creations of the mind, encompassing copyrights, trademarks, patents, industrial design rights, and trade secrets.

Intellectual Property

500

Objectives that the animation aims to achieve for the client. These goals could include increasing brand awareness, driving sales, educating customers, or promoting a specific message.

Business Goals

500

Images defined by mathematical equations, allowing them to be scaled without losing quality. Vector graphics are resolution-independent.

Vector Images