Level Design
Mechanics
Visuals
Random Trivia
100

What type of playstyle do Mario’s levels encourage?

Charging ahead

100

What mechanics are used by pressing A and B respectively on the controller?

A is Jump, B is Sprint

100

Which ways can the camera move in Mario?

Only right

100

What is the name of the person who created Mario?

Shigeru Miyamoto

200

What does a Mario level often revolve around?

A specific obstacle or mechanic

200

What are these all examples of: running, walking, jumping, stuck, dead

States

200

What animation is shown when Mario reverses his running direction?

Sliding

200

What is the name of his first successful game which he improved upon with Mario?

Donkey Kong

300

What two experiences do Mario levels seek to strike a balance between?

Challenge/risk and pure fun

300

How does Mario create fluid movement from binary inputs?

Acceleration

300

What happens when you are small and hit a brick?

The brick jiggles

300

What does stomping on a flying Koopa do?

Breaks off its wings

400

What is the name given to an enemy placed between two platforms?

Interceptor

400

What internal movement value is artificially changed on the fly when you release the jump button early?

Upward velocity

400

What visual discrepancy are humans especially good at picking up on?

When an object is out of sync with its animation

400

What controller is used to play the original game?

NES controller

500

What decreases in frequency as a level progresses in difficulty?

Safe zones

500

How many bits are used to store movement values like velocity, acceleration, and position?

8 bits

500

In the reading, what word is used to describe the unrealistic, fantastical world presented by Mario games?

Metaphor

500

What is Mario’s full name?

Mario Mario