Stages of adoption (new product)
Advantages
Disadvantages
Medium should fit objectives
Product Development
100

Awareness

Customer knows that a product exists

100

Digital

Some pay for results and it is easy to track

100

Digital

Hard to compare costs with other media and focused on later stages of purchase process

100

Whole audience problem

You are paying for the whole audience or not

100

Idea generation

Possible sources: customer data (apps, surveys, etc)

Other companies and markets: reverse engineering (ethics), International: what products came form other places

200

Interest

Get a customer curious

200

TV

Demonstrations and wide reach of people. Can be targeted

200

TV

You can skip/ignore and only 30 sec max

200

Match your target market

Match your medium to your target market
200

Screening

where is this on the product life cycle?

Safety: consumer product safety

Is this right for us?

300

Evaluation and Trial

Convince customers that your product solves their problems

300

Radio

Wide reach, cheap segmented audience

300

Radio

Weak attention and declining audience

300

Digital and mobile advertising

EX: pay per click, location, time of day

300

Idea evaluation

Get customers involved (focus groups, surveys, feedback)

400

Decision

Call to action, price deal offers, points of purchase ads, etc

400

Magazines

Great targeting and good image quality/detail

400
Magazines

High cost and low control

400

State of play in the data war

Cookies are dying (because of legislative changes and IOS opt-ins), first party data- get customers to provide (abandoned carts, forms, etc)

400

Development

R&D prototype

customers can be involved directly in co creation

marketing testing

500

Confirmation

Why someone likes a product/service EX: reminder ads, "why ads"

500

Out of home

Captive audience and local

500

Out of home

Outdoor glance and Cinema(younger audience)

500

Types of digital ads

Banner ads, Directory (facebook marketplace), search, social media

500

Commercialization

Actually selling the thing

Capital intensives- factories, equipment, etc