POINT OF VIEW
ORGANIZATIONAL PATTERNS
FIGURATIVE LANGUAGE
COMPREHENSION
TERMS
100
all-knowing; can include thoughts and perspective of all characters
3rd person Omniscient
100
It seemed like an ordinary day when she got up that morning, but Lynda was about to embark on the worst day of her life. First, she fell in the bathtub because her mother forgot to rinse out the bath oil. Then she spilled orange juice on the outfit she had spent hours putting together for school pictures. When she changed, she messed up the French braid her mother had put in her hair. As she walked out the door, she dropped all of her school books and her math homework flew away. Once she made it to the car she thought everything would be all right. She was wrong; her father didn't look before he backed out of the driveway and ran into the neighbor’s truck. Lynda’s side of the car was damaged the most, and she ended up with a broken arm. That night, she cried herself to sleep.
Chronological Order
100
Comparison between two unlike things or ideas using like or as to indicate the comparison.
Simile
100
Information, experiences, ideas and beliefs that you already have.
Prior Knowledge
100
Something that stands for something else
Symbol
200
includes the thoughts and perspective of one main character, who's telling his/her own story
1st Person
200
Because toys have become electronic devices, some children today are unable to entertain themselves. Gone are the days when children invented their own adventures and used sticks as swords. cookie sheets as armor, and refrigerator box as a fortress to defend. The electronic age has delivered children all sorts of gadgets and gizmos that are supposed to be realistic. Some toys even have buttons to push so prerecorded messages can be played to begin scripted adventures that require no imagination. No imagination? No wonder some children today have short attention spans
Cause & Effect
200
Comparison between two unlike things that simply states that one thing is something else.
Metaphor
200
Active readers read between the lines to do 2 things.
Make inferences and Draw conclusions
200
"The sky misses the sun at night"
Personification
300
includes the thoughts and perspective of one main character
3rd Person Limited
300
Several students receive poor grades on writing assignments, not because they lack the ability to communicate, but because they can not seem to manage their time when it comes to a large project. They do not know where to begin, and therefore put things off until the last minute. To solve this problem, students need to develop a timeline for completing the project. If they divide the assignment into manageable “chunks” or parts and then set a schedule for completing each part, they will be able to finish the entire project before the deadline. Without the pressure of not knowing where to begin, the students will be able to focus on the assignment and communicate their ideas effectively.
Problem/Solution
300
Detailed, complex metaphor that continues through a long section and may be made up of several related metaphors.
Extended Metaphor
300
True, about real people, real things, real events
Nonfiction
300
String of words all beginning with the same sound
Alliteration
400
As I walked up the hill, I realized that the atmosphere was just too quiet. I thought I saw a shadow move high up on the slope, but when I looked again it was gone. Still, I shuddered as I felt a silent threat pass over me like a cloud over the sun.
1st Person Point of View
400
Although they are sisters, Jennifer and Jessica are complete opposites. Jennifer enjoys playing sports, while Jessica would rather watch. Jennifer has no interest in playing a musical instrument, while Jessica is the first chair violinist. Jennifer listens to new age music, while Jessica prefers country. Jennifer’s favorite subject is English, and Jessica’s favorite is math. Jennifer likes to curl up in a chair on a rainy day and read a good book , but Jessica would rather sleep all day. No one would ever guess that they are actually twins.
Compare & Contrast
400
Giving an animal or object human-like characteristics.
Personification
400
When you use clues in the text along with prior knowledge to make an educated guess
Inferencing
400
To make their writing more interesting and vivid authors use
Sensory Language
500
As you walk up the hill, you realize that the atmosphere's just too quiet. You think you see a shadow move high up on the slope, but when you look again it's gone. You shudder as you feel a silent threat pass over you. You feel cold, like a cloud just passed over the sun.
2nd Person
500
Name 5 transition words
First, next, then, last, finally, however, above, below, etc.
500
A teenage girl leaves the house for an evening out with her friends. Her mother makes her promise to be back before midnight. The girl kisses her mother and tells her she worries too much. She'll be fine, she says.
Foreshadowing
500
Evidence that is in the story, but not needed or supported
Irrelevant
500
Author's don't always use words that mean exactly what they say, they often use words that express more than their literal meaning.
Figurative Language