Radio
Animal Crossing
Snow white
Deutschland 83
Shang Chi
100

This type of broadcaster is funded by the licence fee and must serve the public.

Public Service Broadcast

100

This type of game allows players to control their own experience without a fixed storyline.

sandbox

100

This character is the main female protagonist.

Snow White

100

This historical conflict forms the backdrop of the series.

Cold War

100

This genre best describes Shang Chi

Superhero

200

This target audience group is primarily aimed at by this station.

15-29

200

This feature allows players to design characters and express identity.

customisation

200

This archetype describes the Evil Queen.

Villain

200

This role describes Martin Rauch’s job in the narrative.

Spy

200

This theme is central to the narrative between Shang-Chi and his father.

Family

300

This concept explains how the station engages audiences through texts, calls, and social media.

Audience interaction

300

This audience theory explains why players use the game for relaxation and escape.

Uses and Gratification - Katz and Blumer 

300

This theory would analyse how meaning is created through costume and colour.

Semiotics - Roland Barthes

300

This ideological conflict is central to the narrative.

capitalism vs communism

300

This concept explains the blending of Eastern and Western cultural influences.

cultural Hybridity

400

This media term describes how the station promotes itself across radio, social media, and online platforms.

Convergence

400

This concept explains the appeal of the game during stressful real-world events like COVID-19.

Escapism

400

This concept explains how women are represented in traditional roles.

Representation

400

This concept explains how the show reflects the political context of its time.

Context

400

This term describes how the film represents Asian identity in a mainstream Hollywood context.

Representation
500

This theory would argue the station must balance creativity with institutional control and regulation.

power and media industries theory (Curran & Seaton)

500

This ideology suggests the game promotes individual responsibility and self-improvement within a system that masks structural control, despite appearing relaxing and free.

neoliberalism

500

This ideology critiques the film for reinforcing traditional gender roles and male dominance.

Patriarchy

500

This theory would argue that the series reflects competing ideologies by presenting different perspectives on East and West Germany, allowing audiences to form their own interpretations.

reception theory (Stuart Hall)

500

This ideology explains how the film challenges stereotypical portrayals and promotes diversity.

multiculturalism