Townsfolk
Outsiders
Minions
Demons
Travelers & Fabled
100

If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Mayor

100

You might register as evil & as a minion or demon, even if dead

Recluse

100

Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.

Pit-Hag

100

Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Vigormortis

100

The Storyteller assigns 1 or more players' characters.

Gardener

200

You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

Pixie

200

You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.

Lunatic

200

You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]

Marionette

200

If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.

Leviathan

200

2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely.

Revolutionary

300

You start knowing a good player & their character. If the Demon kills them, you die too.

Grandmother

300

If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

Hatter
300

If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Goblin

300

Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

Zombuul
300

Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.

Gunslinger

400

You start knowing 2 players that are not the Demon.

Knight

400

Whoever wins loses and whoever loses wins

Heretic

400

Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.

Fearmonger

400

Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.

Ojo

400

Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.

Voudon

500

Each night, you become the alignment of an alive neighbor. If all good players choose to join your [], your team wins.

Cult Leader

500

When you die, the Storyteller gains a Minion ability.

Plague Doctor

500

Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

Harpy

500

On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.

Riot

500

All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.

Gnome