3.1
3.2
3.3
rollerderby
animals
100

guest needs

physiological, safety, love and belonging, esteem, and self-actualization

100

pre-arrival

when rhe guest makes reservations, plans, and decisions

100

empowerment

the ability for a front line employee to make decisions on behalf of the guest

100

when was the first ever game

1930's

100

says moo

cow

200

primary vs secondary

primary- methods conducted by you or your team

secondary- research conducted by someone else

200

arrival

when the guests begin to evaluate their hands-on experience

200
HEARD

hear, empathize, apologize, resolve, and diagnose

200

the three positions

jammer, blocker, and pivot

200

lives in holes in the trees

owls

300

emotional intelligence

self-awareness, empathy, social skills, motivation, and self-regulation

300

occupancy

where the action happens

300

LEARN

listen, empathize, acknowledge, react, and notify

300

how do you get points?

by passing players on the opposing team

300

proposes with pebbles

penguins

400

the 3 needs

self-fulfilment, physiological needs, and basic needs

400

departure

can be thought of as the ribbon on a gift

400

GUEST

greet, understand, listen repeat, empathize, apologize, suggest, solve, and, track, record, document

400

what is the star

a symbol on the helmet showing who the jammer is

400

has 3 hearts

octopus

500

when was emotional intelligence coined

19995

500

post departure

all about the relationship management

500

service recovery

the process of correcting errors in a guest service experience 

500

what is the most common injury 

velcro burns

500

has the most babies

axolotles