Setting
Lighting
Plot
Film Crew
Literary devices
100

The area where a movie or scene is set.

Location

100

Bright open light that creates warmth and happiness.

High Key

100

Beginning of the movie, often setting backgrounds and stories of characters.

Exposition

100

Person who makes, stores, and preps the props for film use.

Prop Master

100

A technique used for laughs. Reality does not meet expectation

Irony

200

Objects used in the movie to create more immersion.

Props

200

Darker light often depicting suspense or suspicion.

Low key

200

Usually after the climax, protagonist must deal with their actions.

Falling Action

200

The person responsible for the world and environment that the characters inhabit on the screen.

Set Designer

200

A warning or indication of a future event.

Foreshadowing

300

The creation of the environment in which the scene will take place.

Staging/Set Design

300

Using a bold difference in color between dark and light.

Contrast

300

The end of the story, all loose ends are tied up.

Resolution

300

The supervisor of the grip camera crew and light technicians.

Key Grip

300

Repeated events or patterns to show a form of ___

Symbolism

400

Clothes the actors where in order to create more immersion in the film.

Costumes

400

The act of positioning light behind an actor or object, creating a rim.

Black Lighting

400

The part of the story that leads into the main event. This part builds suspense and anticipation.

Rising action

400

This person is responsible for controlling the lighting and electrical equipment.

Gaffer

400

Challenges and hardships that characters must overcome.

Conflict

500

Tools used to enhance or change the looks of an actor.

Cosmetics (hair and makeup)

500

Lighting that appears in the background. Usually grey or black.

Limbo Lighting

500

The main event of the story. Protagonist uses everything they learned in the beginning.

Climax
500

This crew supplies the film set with snacks, drinks, and food.

Craft services

500

An angle to show where a character is looking.

Point of View