a bind pose is what
1. the pose that the skeleton is in when you bind skin to it
2. the shape of a model with a blend shape bound to it
3. the starting pose at the frame of a charater animation
4. bind pose = bind pose
1. the pose that the skeleton is in when you bind skin to it
linking the position orientation and/or scale of one object to another is an example of what
1 connection
2 constraint
3 child
4 lock
2 constraints
a line where connected objects will follow it through time is known as
1 time path
2 motion path
3 animation path
4 object path
3 animation path
if 2 and a half hens laid 2 and a half eggs in 2 and a half days how many pancakes would it take to shingle the dog house
1 the larch
2 67
3 420
4 six seven
the larch
the intensity values of the vertices on a skin realitive to the joint it is influenced by are
1 bind pose
2 painting weights
3 skin weights
4 bind mesh
3 skin weights
linking one object to another to determine their positions orientation and scales is called
1. point constraint
2 aim constraint
3 parent constraint
4 orient constraint
3 parent constraint
which window displays all the animation curves on the selected objects
1 motion path
2 graph editor
3 time slider
4 animation editor
2 graph editor
who stole Christmas
1 the elf on the self
2 the princeapal
3 guittimberg/ the grinch
4 the big yellow bird
the elf on the self
the postion of the skeleton at the moment its bound to an object is called what
1. painting weights
2. skin weights
3 bind pose
4. bind mesh
3. bind pose
linking one object to another to determine its orientation
1 point constraint
2 aim constraint
3 orient constraint
4parent constraint
2 aim constraint
what do u call the line that represents the animation of the selected object
1 animation curve
2 motion path
3 tangent
4 keyframe
1 animation curve
what is missing from ms sofets room
1 the chairs
2 the security camera
3 ms sofet
4 certifiable people
2 the security cam
the formal term of binding skin to a skeleton in maya is
1.bind mesh
2.bind pose
3.painting weights
4. skin weights
1. bind mesh
the object that is associated with the other object and must follow wherever it goes is called what
1 connection
2 child
3 duplicate
4 tradition
2 child
what is a point on the animation curve that flattens the curve before it changes direction
1 liner tangents
2 non weighted tangents
3 weighted tangents
4 spline tangents
4 spline tangents
whos the greatest teacher
1 tefos sm
2 Ms. Sophet
3 Joan Sofet
4 All the above
3 Joan Sofet
when resetting a rig back to its bind pose what is the step before clicking on the go to bind pose command
1. select the green joint with the name root in it
2. select the red joint with the name root in it
3. select the yellow joint with the name root in it
4. select the orange joint with the name root in it
4.select the orange joint
name 3 types of constraints
parent aim point orientate
which setting allows the user to only adjust the angle of an animation curve
1 non weighted tangents
2 spline tangents
3 liner tangents
4 weighted tangents
1 non weighted tangents
who's certifiable
1 ms sofet
2 brodie
3 rodney
4 all but 1
4 all but 1