skin toooooools
constraints
animation
misc
100

a bind pose is what 

1. the pose that the skeleton is in when you bind skin to it 

2. the shape of a model with a blend shape bound to it 

3. the starting pose at the frame of a charater animation 

4. bind pose = bind pose 

1. the pose that the skeleton is in when you bind skin to it 

100

linking the position orientation and/or scale of one object to another is an example of what 

1 connection 

2 constraint 

3 child 

4 lock 

2 constraints 

100

a line where connected objects will follow it through time is known as 

1 time path 

2 motion path 

3 animation path 

4 object path

3 animation path 

100

if 2 and a half hens laid 2 and a half eggs in 2 and a half days how many pancakes would it take to shingle the dog house 

1 the larch

2 67

3 420 

4 six seven

the larch 

200

the intensity values of the vertices on a skin realitive to the joint it is influenced by are 

1 bind pose 

2 painting weights 

3 skin weights

4 bind mesh 

3 skin  weights 

200

linking one object to another to determine their positions orientation and scales is called 

1. point constraint 

2 aim constraint 

3 parent constraint 

4 orient constraint 

3 parent constraint 

200

which window displays all the animation curves on the selected objects 

1 motion path 

2 graph editor 

3 time slider 

4 animation editor 

2 graph editor

200

who stole Christmas

1 the elf on the self 

2 the princeapal 

3 guittimberg/ the grinch 

4 the big yellow bird 

the elf on the self 

300

the postion of the skeleton at the moment its bound to an object is called what

1. painting weights 

2. skin weights 

3 bind pose 

4. bind mesh  

3. bind pose 

300

linking one object to another to determine its orientation

1 point constraint 

2 aim constraint 

3 orient constraint

4parent constraint   

2 aim constraint 

300

what do u call the line that represents the animation of the selected object 

1 animation curve 

2 motion path

3 tangent

4 keyframe 

1 animation curve 

300

what is missing from ms sofets room

1 the chairs 

2 the security camera

3 ms sofet 

4 certifiable people  

2 the security cam 

400

 the formal term of binding skin to a skeleton in maya is

1.bind mesh 

2.bind pose 

3.painting weights 

4. skin weights 

1. bind mesh

400

the object that is associated with the other object and must follow wherever it goes is called what 

1 connection 

2 child 

3 duplicate 

4 tradition

2 child 

400

what is a point on the animation curve that flattens the curve before it changes direction 

1 liner tangents 

2 non weighted tangents 

3 weighted tangents 

4 spline tangents 

4 spline tangents 

400

whos the greatest teacher 

1 tefos sm 

2 Ms. Sophet

3 Joan Sofet 

4 All the above 

3 Joan Sofet 

500

when resetting a rig back to its bind pose what is the step before clicking on the go to bind pose command

1. select the green joint with the name root in it 

2. select the red joint with the name root in it 

3. select the yellow joint with the name root in it 

4. select the orange joint with the name root in it   

4.select the orange joint


500

name 3 types of constraints 

parent aim point orientate  

500

which setting allows the user to only adjust the angle of an animation curve 

1 non weighted tangents

2 spline tangents 

3 liner tangents 

4 weighted tangents  

1 non weighted tangents 

500

who's certifiable 

1 ms sofet 

2 brodie 

3 rodney 

4 all but 1 

4 all but 1