1800 ATK Monsters
Search Spells
Floodgate
Battle Traps
2000 Booties
100

A rare rainbow fish that has never been caught by mortal man. Also one of the first Level 4 Normal monsters.

7 Colored Fish

100

The card known as ROTA

Reinforcement of the Army

100

These Lvl 4 monsters with 1000 ATK & 1000 DEF, restrictes either player from Special Summoning monsters except their respective attribute.

Barrier Statues (Inferno, Heavens, Abyss, Drought, Stormwinds, Torrent)

100

This Counter Trap is tells you exactly what it does. On you opponents attack declaration, target the attacking monster, Negate the Attack then End the Battle Phase.

Negate Attack

100

Part of the 1st Archetype in YGO, this monster summons a "Gravekeeper's" monster with 1500 or less ATK from you deck on its flip summon.

Gravekeeper's Spy

200

This Hero became a namesake for cards that added another in archetype card from the deck to your hand on summon. He also pops back row.

Elemental HERO Stratos

200

This card adds 1 "Synchron" Tuner from deck to hand, then mills the top card from deck to the GY.

Tuning

200

This Field Spell prevented your opponent from activating monster effects or declaring an attack in they controlled more monsters than you do.

Mystic Mine

200

This trap card says, When your opponent's monster declares an attack: Target the attacking monster: destroy that target.

Sakuretsu Armor

200

These Dragon monsters power crept D.D. Crow by targeting a light or dark in either GY, banishing it and summoning themselves. These were also quick effects if your opponent controlled a monster.

The Bystials. (Saronir, Magnamhut, Druiswurm & Bladrake)

300

This Ritual monster saw time on the forbidden/ Limited List for its ability to add any Light Fairy monster from your deck to you hand. The effect is also not a once per turn.

Cyber Angel Benten

300

This card is not only a dark hole that summons a kaiju to each side of the field. But you can banish it to add a "kaiju" monster from deck to hand

Interrupted Kaiju Slumber

300

Negate all Spell Effects on the field. Once per turn during the Standby Phase, you must pay 700 LP or this card is destroyed.

Imperial Order

300

This trap not only, targets the attacking monster and negates the attack. But if you do inflict dmg to your opponent equal to its ATK. How Magical.

Magic Cylinder

300

This Branded Fusion monster requires 1 "Despia" monster + 1 Light or Dark Monster. It can special itself from Gy if your opponent controls a Ritual, Fusion, Synchro, XYZ or Link Monster. And better known as TAX DRAGON.

Masquerade The Blazing Dragon

400

This Level 5 Synchro monster requires a "Synchron" tuner and summons as many "Synchron" tuners from deck with different levels. Then locks you into synchro monsters from the extra deck.

Junk Speeder

400

This card saw heavy play in Pendulum formats for its 4 good effects that depended on how many monsters that were popped in the scales. From inflicting 500 dmg to your opponent to adding another copy of itself.

Wavering Eyes

400

This Level 6 Dark Machine says, Trap card, and their effects on the field cannot be activated. Negate all trap effects on the field.

Jinzo

400

This Trap card with only 8 words in its text saw a period on the F/L list for its effect to prevent attacks from your opponent being declared.

Threatening Roar

400

This Tearlamnets monster was the only Level 2 from the archetype making it very useful with Spright Elf.

Tearlaments Merrli

500

In the World Legacy Lore, Girsu went off to put his sister's soul into this Automaton to see her smile again. She also shuffles a Machine into the deck to set an Orcust Spell/Trap from your deck.

Galtea, The Orcust Automaton

500

This card can essentially add any monster to your hand if you have the right bride from card to you hand, then card to your deck with only 1 of the same Type, Level, ATK or DEF.

Small World

500

Thunder Dragon Colossus has been called this floodgate on legs for its effect to Prevent either player from adding card from their deck to their hand except by drawing them.

Mistake

500

When your opponent's monster declares an attack on your normal monster: destroy all monsters on the field, except attack position Normal monsters.

Justi-Break

500

This Rank 4 XYZ was a prize card with the effect to detach 2 materials to target 1 effect monster, negate its effects and it cannot change its battle position. Pretty handy effect.

Number 106: Giant Hand