The Narrative
Taking A Role
Fall Hazard
Knock-Out
Mid-Terms
100

The part of the story where the protagonist confronts the main problem of the story. Often the most tense or exciting part.

What is the climax?

100

Done at the start of the game for the player to make choices about the main character and what they are like.

What is character creation?

100

The way to lose that defines the genre as a whole.

What is falling?

100

The opportunity to choose your fighter, each with their own strengths and weaknesses.

What is character select?

100

A term to describe how a player interacts with or plays a game.

What are Mechanics?

200

The development of the story, things are happening and circumstances are changing and increasing in stakes. (Hint: This part is usually the majority of the story.)

What is the rising action?

200

True or False: A RPG can assign you a protagonist to play instead of allowing you to create your own.

True

200

A mechanic used to move from one platform to another.

What is jumping?

200

One of the ways that a fighting game keeps track of who is winning/wins.

What are Stocks or Health?

200

The main character of a story. The character that the player is controlling/experiencing the game through.

What is a Protagonist?

300

The end of the story. How the creator decides to leave the characters and their circumstances. Often establishes a new normal.

What is the resolution?

300

A job or set of skills that the player can have in a game. It gives them unique strengths and abilities.

What is a class?

300

A platforming game that we have played in class.

Correct answer

300

This is a move that is unique to the character and usually has to be charged up throughout the fight.

What is an ultimate ability?

300

Conversation that takes place between two or more characters.

What is dialogue?

400

The part of the story where loose ends are being tied up. Unanswered questions are being resolved.

What is the falling action?

400

The numbers that determine how good a character is at something.

What are stats?

400

This term describes traps, dangers, pits, and enemies that make platforming more difficult.

What is a hazard?

400

A series of moves that can be chained together and will result in high amounts of damage to the opponent if performed correctly.

What is a combo?

400

The clashing of two sides in a story or the main character's struggle against something/someone.

What is a conflict?

500

Where the author establishes characters, setting, and context for the story.

What is exposition?

500

A character in a game that the player can interact with, but has no control over. Often help the player by providing information or selling items.

What is an NPC (Non-Playable Character)?

500

Two styles of platformer that provide different gameplay experiences. (Hint: We played an example of each in class.)

What are 2D and 3D platformers.

500

The mechanic that determines how far a character is sent after being hit in Super Smash Bros.

What is percent?

500

A category that describes the type of game being played.

What is genre?