Role Playing
Simulation
Case Studies
Gaming
Potpourri
200

Role-playing is this type of simulation.

Low-Fidelity

200

Information given to improve learners' performance.

Feedback

200

Case studies should include this evaluation tool to help with learning application.

Quiz questions

200

This website has numerous templates for interactive activities.

200

The percentage of people that watch videos with sound off

68%

300

The equipment needed to utilize role-playing

Nothing

300

This is the ideal positioning for two debriefers in the room.

Across from each other

300

Case studies can help learners develop this.

Critical thinking

300

For an escape room, this interaction explains the scenario to participants.

Pre-Briefing

300

One of the seven NPD roles and the main one associated with teaching.

Learning Facilitator

400

A way of checking understanding by asking patients to state in their own words what they need to know or do about their health.

Teach-back

400

Questions that allow participants to express their feelings.

Open-ended

400

Case studies help learners visualize this.

Clinical picture

400

Frequently links Just-in-Time education.

QR Codes

400

Year the QR code was invented.

1994

500

A patient in role playing that is acting

Simulated patient

500

An important part of simulation that allows participants to self-correct and improve.

Reflection or debriefing

500

Learners review the case study prior to learning session.

Flipped classroom or learning

500

Total time for escape room; set-up to finish

1 hour; 40 minutes

500

The slide that was the hook for this section

The Goldfish Effect