Role-playing is this type of simulation.
Low-Fidelity
Information given to improve learners' performance.
Feedback
Case studies should include this evaluation tool to help with learning application.
Quiz questions
The percentage of people that watch videos with sound off
68%
The equipment needed to utilize role-playing
Nothing
This is the ideal positioning for two debriefers in the room.
Across from each other
Case studies can help learners develop this.
Critical thinking
For an escape room, this interaction explains the scenario to participants.
Pre-Briefing
One of the seven NPD roles and the main one associated with teaching.
Learning Facilitator
A way of checking understanding by asking patients to state in their own words what they need to know or do about their health.
Teach-back
Questions that allow participants to express their feelings.
Open-ended
Case studies help learners visualize this.
Clinical picture
Frequently links Just-in-Time education.
QR Codes
Year the QR code was invented.
1994
A patient in role playing that is acting
Simulated patient
An important part of simulation that allows participants to self-correct and improve.
Reflection or debriefing
Learners review the case study prior to learning session.
Flipped classroom or learning
Total time for escape room; set-up to finish
1 hour; 40 minutes
The slide that was the hook for this section
The Goldfish Effect