The Odyssey
Hero's Journey
Plurals and Possessives
Epic Hero
100

To escape this one-eyed giant, Odysseus ties sheep together and hides underneath their bellies.

Cyclops

100

The step that begins the Hero's Journey, where the Hero's world is interrupted.

Call to Adventure

100

Plural: Dog

Dogs

100

This trait describes how the Hero is beyond a normal human, either physically, intelligently, or magically.

Superhuman Abilities

200

Odysseus' men open a gift from this God, releasing the West Wind and blowing them back to this God.

Aeolus

200

This step covers the majority of a story in the Hero's Journey.

Tests, Allies, and Enemies

200

Plural: Bench

Benches

200

This trait describes the types of enemies the Epic Hero faces in their story.

Superhuman Enemies

300

Alone on her island forever, this character is overjoyed to find Odysseus washed up on her beach.

Calypso

300

The climax of the story, where the Hero encounters their main obstacle.

The Ordeal

300

Possessive: Parents

Parents'

300

This trait describes some level of privilege the Hero has that puts them in a position to take their journey.

Noble Birth

400

The reason the Trojan war started.

Aphrodite promised Helen to Paris

400

The final moment before returning home; This can be literal or figurative.

The Resurrection 

400

Plural: Leaf

Leaves

400

This trait is usually acquired after the journey has completed.

Well-Traveled

500

Odysseus' Father, Wife, and Son

Laertes, Penelope, and Telemachus

500
The purpose of The Innermost Cave

The final moment of doubt for the Hero that motivates them to face The Ordeal.

500

Plural: The latin word, Cactus

Cacti

500

This trait describes how the Epic Hero treats those around them as well as themselves.

Humility