Improv Basics
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Character Review
100

An action or dialogue to initiate the advancement of a scene

What is an 'offer'?

100

The most important thing to do while waiting to tap into a game of Freeze/Tag.

What is listen?

100

These three things should be established in the first few lines of any improv scene.

What is setting, characters and action (or situation)?

100

"No, I don't want to give you this orange" is an example of a player doing this.

What is blocking or negating an offer?

100

The coordination between players executing a scene or play as a whole rather than as individuals.

What is an ensemble?

200

Denying another players offer

What is blocking?

200

Beginning, middle and end.

What are the three parts of a story?

200

"Typewriter", "Emo-call" and "What Are You Doing?" are all versions of these.

What are improv games?

200

'Close the scene' is another way to describe this key element of a scene.

What is solution (or 'find a solution')?

200

Anxiety, confidence, education and value systems are examples of these kinds of characterstics.

What are internal characteristics?

300

Another term that refers to 'block' another player's offer.

What is negate?

300

Creating a scene with minimal or no preparation.

What is Spontaneous Improvisation?

300

A [L] in the stage directions.

What is left stage?

300

Getting suggestions from the audience provides this.

What are boundaries or 'traffic lights' for the players?

300

Clothing, hair and eye color, style and general appearance are examples.

What are external characteristics?

400

Receiving an offer on offer with agreement.

What is acceptance (or 'yes, and...')?

400

Accepting an idea but doing nothing to progress.

What is wimping?

400

The primary purpose of initial warm-up games.

What is focus?

400

The most fundamental rule of Improvisational Theater.

What is "say yes"?

400

a long speech by one actor in a play or movie, or as part of a theatrical or broadcast program.

What is a monologue?

500

The process of moving a scene forward.

What is advancing?

500

Giving up control and being flexible with other player’s ideas.

What is chivalry?

500

Assigning characteristics to another player’s character.

What is endowment?

500

These are the five basic elements of any scene.

What are characters, setting, action, problem and solution?

500

The two main catagories of characteristics that make a complete character.

What is external and internal?