RANDOM
EVEN / 40 FRONT DEF.
BLITZES
GAMES
STUNTS
100

WHEN WE CALL MOOSE, WHAT BLITZ ARE WE DISGUISING?

MAD PEEL 5

100

WHAT IS OUR TECHNIQUE WHEN EVEN IS CALLED?

BANG TECH. KNOCKBACK TO FALL BACK.

100

1. NAME OUR TWO BLITZES THAT THE FRONT IS BEING CALLED TO THE BOUNDARY?

2. NAME OUR 1 BLITZ THAT THE FRONT IS BEING CALLED TO THE FIELD?

1. BENGAL & CINCY

2. CLEVELAND

100

WHAT MUST WE DO UPFRONT FIRST WHEN THE BALL IS SNAPPED AND WE ARE RUNNING A GAME?

PLAY RUN FIRST.

100

FORMATION IS GUN FAR PRO TRIPS Y OFF. SHAKE / 4 IS THE DEF. CALL. WHAT STUNT ARE WE RUNNING?

STAB.

200

WHAT IS THE PROCESS FOR US WHEN MOVE BIRD TOPS IS CALLED?

1. START IN A 40 FRONT.

2. MOVE TO BIRD.

3. 3 TECH = SPIKE A, NOSE = 1 HOT.

200

WHAT IS OUR TECHNIQUE WHEN 40 / LURK 4 IS CALLED.

4I TECH / COP.

200

WHAT ARE THE TECHNIQUES FOR BOTH TACKLES IN CLEVELAND PEEL 5.

SUPER GAP & 3 HOT.

200

IN OUR GAME RULES, WHAT IS THE FLASHERS RULE?

MUST READ OUT VS SCREEN.

200

WHAT ARE BOTH TACKLES TECHNIQUES WHEN RUNNING TOPS?

SPIKE A & 1 HOT.

300

WHAT ARE THE NOSE RULES FOR PISTOL, DOT, BACK TO, BACK AWAY? ANYTHING FUNKY?

PISTOL = 1 TECH

DOT = 1 TECH

BACK TO = 1 TECH

BACK AWAY = 2i TECH

ANYTHING FUNKY = 2i TECH

300

WHAT IS OUR COMMUNICATION IN 40 LURK ONCE WE SEE EMPTY?

1. CHECK 50

2. CLEAR CLEAR TO THE BOUNDARY DT.

300

WHAT BLITZ ARE WE RUNNING OUT OF EVEN?

WILL SPEAR / 1 FREE.

300

FORMATION IS GUN NEAR TRIPS, AND GUS PICK IS CALLED. WHAT GAME ARE WE RUNNING?

TOM

300

DOES CHECK FIN OVERRIDES:

A. TOPS

B. SHAKE

C. BOTH

C. BOTH

400

SLIDE G IS CALLED, WHERE IS THE FRONT BEING CALLED?

NORMAL FRONT RULES, TO THE Y.

400

40 SLANT GETS YOU TO WHAT POST SNAP?

BIRD.

400

WHAT IS OUR TECHNIQUES WHEN BUS 1 RAT IS CALLED?

TACKLE = SPIKE (COUNTER THE CENTER)

NOSE = 1 HOT (COP ON (PASS)

400

FORMATION IS GUN NEAR DOUBLES. WHAT IS THE COMMUNICATION TO THE DE'S IF WE SIGNALED EL PASO?

EXIT TO THE BUBBLE END, AND CHECK TEX TO THE EAGLE SIDE END (3 MAN SURFACE). 

400

NAME 5 OF THE 7 SHAKE RULES?

1. FIN OVERRIDES SHAKE.

2. EMPTY = ICE.

TORCH MOTION = STUNT STAY'S ON. 

T-RETURN = STUNT BACK ON.

PISTOL = STAB BY DEFAULT.

T-HOP = CHANGE THE CALL (GAMEPLAN)

YAC MOTION = NO KICK, KEEP STUNT THATS CALLED.

500

EXPLAIN BOTH FOX & WOLF IN OUR DEFENSE.

FOX = SHOW BLITZ FROM THE FIELD.

WOLF = SHOW BLITZ FROM THE BOUNDARY.

500

IN 40 BENGAL, WHAT ARE OUR TECHNIQUES?

TACKLE = 4 JET / COP

NOSE = GAP

500

WHEN BENGAL IS CALLED WHAT ARE WE OMAHA-ING TO AS OF NOW?

NOTHING. WE ARE ONLY ORBIT-ING WHEN BENGAL IS CALLED.

500

WHAT ARE THE GUS FRONT RULES?

1.CALL THE FRONT TO THE TE IF HE IS IN THE CORE.

2. NO TE = CALL THE FRONT TO THE BACK.

3. BY DEFAULT IF THE BACK IS IN PISTOL, THERE IS A GUN SPLIT BACKFIELD, OR IT IS EMPTY CALL THE FRONT TO THE FIELD.

500

FORMATION IS GUN NEAR TRIPS. SHAKE / 4 IS THE CALL. WHAT IS THE COMMUNICATION?

ICE...CHECK FIN.