Story
Lore
Characters
Mechanics
Homebrew/Optional Rules
100

The starting city of the Campaign

Hueso

100

The God of the Sun

Vycanis

100

The first PC to die this Campaign

Grim Tallstag

100

A natural 20 is considered this in Combat

Critical Hit

100

Tanner has changed this spell to catch fire

Grease

200

Chug thought these were moving the cars

Ghost Horses

200

This war concluded 60 years ago

Hydrain War

200

The first member of the Bronze Company that was introduced in this Campaign

Ghidorah

200

This light armor forces the wearer disadvantage on stealth

Padded

200

This rule allows advantage to melee attack rolls as long as an ally is on an adjacent side to the target 

Flanking

300

The Blooming Elementals rival Gang

Hydras of Cuore

300

The Party has two of these legendary artifacts

Vestiges

300

Willys adoptive father

Fredrick Swallow

300

A turn in combat mostly consist of

Action, Bonus action, Movement

300

This rule allows Natural 20s in combat feel more impactful

Crunchy Criticals

400

Tediore is Famous for these two reasons

Cooking skills and the only two time winner of the tournament of hero's 

400

All four countries have one of these establishments

Elemental Maidens

400

This character is capable of shifting Tectonic plates and helped construct the Targe Bridge 

Queen Delacoure

400

These two weapons have the special property

Lance and Net

400

This rule allows players to do this with potions

Drink as a bonus actions

500

What card from the deck of many things allowed the party to get out of Davriels Pact 

Card of the Fates

500

When fighting Vampires Dont listen to this red herring 

using Garlic

500

This character Led an squad into the underground nautiloid and ended the mind flayer invasion 

Flash Stentorian

500

This allows a creature to take an action at the end of another's turn

Legendary Actions 

500

This feat is Banned at the table

Lucky