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Game Design 101
Level & Systems Design
Character & Narrative Design
UX & UI
Off Topic
100
These are the three main reasons users play Video Games.
What is Problem Solving, Competition, & Escape?
100
The practice of prototyping a level with simple shapes and elements.
What is Blue Boxing?
100
Supernatural Help is a trait of this type of character.
What is a Hero?
100
Displays the relevant data needed to play a game.
What is the Game HUD?
100
These elements make up a Polygon.
What are Vertices, Edges, & Faces?
200
These Three Core Mechanics make up all Video Games.
What is Puzzle, Race, & Twitch
200
A Place or Moment that gives the player a sense of Awe or Wonder.
What is a Holy Place?
200
A test used to discern if a character is unique.
What is the Silhouette Test?
200
This screen helps sell the tone of the game and gives game tips.
What are Loading Screens?
200
The gaming emotion when you achieve pure victory and joy.
What is Fiero?
300
A player is in 'Flow' when these two elements are in harmony.
What is Skill & Challenge?
300
The underlying structure that drives game mechanics and rules.
What are Game Systems?
300
This is known as a 'dip' in believability as we approach realism.
What is the Uncanny Valley?
300
This is the loss of immersion due to the break of Flow.
What is an Audit Point?
300
These are the four X's in 4X Games.
What is Explore, Expand, Exploit, and Exterminate?
400
This type of game goal is derived by the player.
What is Implicit Game Goals.
400
The Mechanical envelope of a game, often the meta-game.
What is progression?
400
Stress and discomfort experienced when two or more contradictory beliefs, ideas, or values occur simultaneously.
What is Ludonarrative Dissonance?
400
This chemical is released when you socialize, build trust, or bond.
What is Oxytocin?
400
Top line metric driven approach that make up A.R.M.
What is Acquisition, Retention, & Monetization?
500
These three types of Feedback Loops give the player insight into their actions.
What is Direct Action, Behavioral, & Environmental Feedback Loops?
500
These are the Three types of 2D Game Spaces.
What is Side Scrolling, Top Down, & Isometric?
500
The level of control the player feels they have in the game world and/or Narrative.
What is Player Agency?
500
These make up the five types of audio in games.
What is Game Music, Background Ambient, Sound Effects, Dialog, & Commentary?
500
A cognitive mechanical process by which we convert fear into happiness through surprise.
What is Sophia?