I'll take a Full-Round
I'll Use 3-Actions
Make a Knowledge (History) Check
Are you Smarter then a Sorcerer?
What's That Ancestry!
100

These are the Three Different Types of AC used in Pathfinder First Edition.

Standard AC, Touch AC, Flat-Footed AC.

100

These are the Four Magic Traditions Spells are Sorted into in Second Edition.

Arcane, Primal, Occult, Divine.

100

One of these Nations is NOT a part of the region known as "The Saga Lands"

A. The Realm of the Mammoth Lords

B. Belkzen

C. Varisia

D. The Land of the Linnorm Kings

B. Belkzen - The Eye of Dread.

100

These are the Magic Traditions the Spell "Fireball" fall into in 2e.

Arcane & Primal

100

Tall, noble, and often haughty, [__] are long-lived and subtle masters of the wilderness. [__] excel in the arcane arts. Often they use their intrinsic link to nature to forge new spells and create wondrous items that, like their creators, seem nearly impervious to the ravages of time. A private and often introverted race, [__] can give the impression they are indifferent to the plights of others.

Elf (1e Description)

200

These Four Classes received "Unchained" Revisions.

Barbarian, Monk, Rogue and Summoner.

200

This is what the "Doomed" Condition does?

The dying value at which you die is reduced by your doomed value. If your maximum dying value is reduced to 0, you instantly die. When you die, you're no longer doomed.

Your doomed value decreases by 1 each time you get a full night's rest.

200

This was the year that the God Aroden "Died"?

4606 AR

200

One of these 1e classes can NOT cast Magic Missile:

A. Sorcerer

B. Bloodrager

C. Magus

D. Bard

D. Bard

200

As guardians and emissaries of the environment, [__] are “born” when a skilled druid or other master of primal magic conducts a ritual to create a suitable vessel, and then a spirit chooses that vessel to be their temporary home. [__] are self-sufficient from the moment the ritual ends, though it isn't uncommon for [__] to maintain lifelong bonds with their creators. Many [__] relish the opportunity to interact with the physical world. While most [__] spirits are ancient, they rarely recall past lifetimes and see their new life as a chance to experience the wonders of the world once more.

Leshy (2e Description)

300

These are the Results of Becoming "Flat-Footed"?

A flat-footed character loses his Dexterity bonus to AC and Combat Maneuver Defense (CMD) (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.

300

This Pathfinder 1e Classes has NOT been converted to 2e as a Class, Subclass or Archetype?

A. Occultist

B. Vigilante

C. Bloodrager

D. Skald

D. Skald

Occultist (Thamaturge Class), Vigilante (Archetype), Bloodrager (Archetype)

300

This is the School of Magic the Runelord of Sloth represents.

Conjuration

300

This is the Range of the 1e spell "Baleful Polymorph"?

25 feet + 5 feet/2 levels

300

Long ago, [__] were humans exiled to the Shadow Plane, but that plane's persistent umbra has transformed them into a race apart. These creatures have developed an ability to meld into the shadows and have a natural affinity for shadow magic.

Fetchling (1e Description)

400

This must be done when putting on Half or Full Plate Armor in order to get the FULL Armor Bonus.

The wearer must have help to don this armor. Without help, it can be donned only hastily (taking a -1 to Armor Check Penatly and Armor Bonus).

400

One of these 2e Classes does NOT gain access to the "Reactive Strike" Ability:

A. Fighter

B. Monk

C. Commander

D. Magus

B. Monk

Fighter at First Level

Commander and Magus as a 6th Level Class Feat.

400

One of these Deities did NOT assist in the Sealing of Rovagug:

A. Apsu

B. Irori

C. Abadar

D. Calistria

B. Irori

400

This is the Minimum Summon Monster level you would need to cast to summon a Dire Ape?

Summon Monster 4

400

As a communal and peaceful people, [__] ancestors endeavored to establish trade with the neighbors of their homeland. However, these [__] soon learned that most others found their appearance to be extremely objectionable. Wishing to avoid conflict, ancient [__] retreated into isolation until they could find a solution. The answer came when their greatest scholars innovated a fusion of transmutation and illusion magic that allowed them to assume a humanoid form.

Anadi (2e Description)

500

Using the Medium Advancement Track, This is how much experience do you need to advance to Level 10 in Pathfinder First Edition.

A. 160,000

B. 115,000

C. 105,000

D. 155,000

C. 105,000

500

This 2e Class has access to the highest number of Class Feats in the game:

A. Kineticist

B. Fighter

C. Druid

D. Wizard

A. Kineticist with 133 Class Feats Total

Fighter (117), Druid (100), Wizard (63). Second is Monk with 130.

500

This is the name of the Jungle on the moon filled with Half-Succubi who fly down to Golarion to kidnap people.

The Moonscar.

500

This Deity bestows the Spell "Poison Egg" to their Followers.

Norgorber

500

This relatively young race was created by a cabal of wizards who needed nimble and skilled construct servants to do their dirty work.

Wyrwood (1e Description)