He is a boy who goes on an adventure through a magical tollbooth.
Milo
This magical place is where Milo finds the tollbooth.
The Land of Wisdom
This theme emphasizes the importance of learning and education.
Knowledge
Milo finds a mysterious object that allows him to enter another world
The Tollbooth
This term means a story or tale, especially one with a moral.
Fable
This character is a dog who loves to dig and is Milo's companion.
Tock
This city is known for its love of words and language.
Dictionopolis
This theme highlights the value of imagination and creativity.
Imagination
Milo's first adventure takes him to this city where he learns about words.
Dictionopolis
This word refers to a collection of words and their meanings.
Dictionary
She is the princess who rules over Dictionopolis.
Princess Rhyme
This place is ruled by the demon of ignorance.
The Castle in the Air
This theme explores the consequences of ignoring one's responsibilities.
Responsibility
This event occurs when Milo meets the character who can tell the weather.
Meeting the Whether Man
This term describes the act of making something clear or understandable.
Clarification
his character represents the concept of knowledge and is a librarian.
The Whether Man
This area is known for its confusing roads and lack of direction.
The Valley of Sound
This theme contrasts the ideas of wisdom versus ignorance.
Wisdom vs Ignorance
Milo and his friends embark on a quest to rescue these two princesses.
Rhyme and Reason
This word refers to a person who loves to learn and gain knowledge.
Scholar
He is the ruler of the Kingdom of Dictionopolis.
King Azaz
This is the realm where the princesses Rhyme and Reason are held captive.
The Castle of the Kingdom of Reason
This theme reflects on the journey of self-discovery and growth.
Personal Growth
The climax of the story involves a battle against this character representing ignorance.
The Demon of Ignorance
This term describes a humorous or clever use of language.
Wordplay