Characters
Settings
Themes
Plot Points
Vocabulary
100

 He is a boy who goes on an adventure through a magical tollbooth.

Milo

100

This magical place is where Milo finds the tollbooth.

The Land of Wisdom

100

This theme emphasizes the importance of learning and education.

Knowledge 

100

Milo finds a mysterious object that allows him to enter another world

The Tollbooth

100

This term means a story or tale, especially one with a moral.

Fable

200

This character is a dog who loves to dig and is Milo's companion.

Tock

200

This city is known for its love of words and language.

Dictionopolis

200

This theme highlights the value of imagination and creativity.

Imagination 

200

 Milo's first adventure takes him to this city where he learns about words.

Dictionopolis

200

This word refers to a collection of words and their meanings.

Dictionary

300

She is the princess who rules over Dictionopolis.

Princess Rhyme 

300

This place is ruled by the demon of ignorance.

The Castle in the Air

300

This theme explores the consequences of ignoring one's responsibilities.

Responsibility 

300

This event occurs when Milo meets the character who can tell the weather.

Meeting the Whether Man

300

This term describes the act of making something clear or understandable.

Clarification 

400

his character represents the concept of knowledge and is a librarian.

The Whether Man

400

This area is known for its confusing roads and lack of direction.

The Valley of Sound

400

 This theme contrasts the ideas of wisdom versus ignorance.

Wisdom vs Ignorance 

400

Milo and his friends embark on a quest to rescue these two princesses.

Rhyme and Reason

400

 This word refers to a person who loves to learn and gain knowledge.

Scholar

500

He is the ruler of the Kingdom of Dictionopolis.

King Azaz

500

This is the realm where the princesses Rhyme and Reason are held captive.

The Castle of the Kingdom of Reason

500

This theme reflects on the journey of self-discovery and growth.

Personal Growth 

500

The climax of the story involves a battle against this character representing ignorance.

The Demon of Ignorance 

500

 This term describes a humorous or clever use of language.

Wordplay