Lessons to learn AND Apply
Literary Devices
Characters
Plot
Miscellaneous
100

A lesson Milo learned from Tock about time

Time is valuable and should not be wasted

100

a figure of speech that compares two or more unlike using the words "like" or "as"

Simile

100

the character that changed more than any other character in the story; the protagonist

Milo
100

Why does Milo end up in the doldrums?

He was daydreaming and not thinking. He gets out by really thinking and using his brain.

100

The protagonist of the story

Milo

200

A lesson milo learned from the Everpresent Wordsnatcher about communication 

You must choose your words wisely so that you communicate what you want to communicate

200

Used to make a comparison between two things without using like or as

Metaphor

200

This character was a faithful companion for Milo  throughout the story

Tock

200

Why did King Azaz and the Mathemagician banished Rhyme and Reason?

Rhyme and Reason said that letters and numbers are equally important.

200
The point of view that Phantom Tollbooth is written in; How do you know?

Third person; the narrator is not a character in the story in the story and uses words like he and she

300

A lesson Milo learned in Dictionopolis about using too many words

 You should not use too many words when a smaller amount can say the same thing

300

A word that is pronounced the same as another word but has a different meaning (here and hear)

Homophone

300

He thinks he's pretty amazing and always right. He is ignorant and proves himself the fool by his constant attempt to say intelligent things. The only one to come up dry from the Sea of Knowledge

Humbug

300

What is the main conflict of the story?

Milo find everything boring and has no interest in learning. (Milo VS. Self.)

300

The genre of the Phantom Tollbooth

Fiction

400

A lesson milo learned from the Gelatinous Giant

People/things are not always what they seem to be

400

a word that imitates the sound is represents (Boom! Pow!)

Onomatopoeia

400

He lives in the Forest of Sight and teaches Milo about perspective. This character has the special ability to see through things and ca see anything except that which is right before his eyes.

Alec Bings

400

This is where Milo, Tock & the Humbug finally meet Rhyme & Reason.

Castle in the Air

500

A lesson Milo Learned from the Terrible Trivium about doing unimportant things

Don't waste time doing unimportant things because they distract you from more important things

500

Giving human qualities to animals or a non-human being; making an object or animal act like a person

Personification

500

Loud, jarring noises are his specialty. Somehow he makes them into medicines. His genie-like assistant helps him collect the kingdom's sounds.

Dr. Kakaphonus A. Dischord

600

A lesson Milo learned from Rhyme and Reason about mistakes 

You must not feel badly abut making mistakes, as long as you take the time to learn from them

600

Early hints within the text of events that will take place later in the story

Foreshadow

600

Lives in the mountains of ignorance and his job is to take words right out of your mouth

Everpresent Wordsnatcher

700

A lesson Milo learned from Rhyme and Reason about learning

Learning what to do with what you have learned matters most
700
a phrase or expression that has a non-literal meaning; a meaning that cannot be determined from the literal meaning of the words

Idiom

700

This character lives in in the forest of sight and makes sure all the colors of the day are properly handled

Chroma the Great

800

A lesson Milo learned from Rhyme and Reason about learning and the affect of actions

Whatever you learn has a purpose and what we do affects everything else

800

Words or phrases with more than one meaning that are used to add humor

Pun

800

This character has three jobs and has the habit of sentencing people to long prison sentences and then forgetting about them

Officer Shrift