A lesson Milo learned from Tock about time
Time is valuable and should not be wasted
a figure of speech that compares two or more unlike using the words "like" or "as"
Simile
the character that changed more than any other character in the story; the protagonist
Why does Milo end up in the doldrums?
He was daydreaming and not thinking. He gets out by really thinking and using his brain.
The protagonist of the story
Milo
A lesson milo learned from the Everpresent Wordsnatcher about communication
You must choose your words wisely so that you communicate what you want to communicate
Used to make a comparison between two things without using like or as
Metaphor
This character was a faithful companion for Milo throughout the story
Tock
Why did King Azaz and the Mathemagician banished Rhyme and Reason?
Rhyme and Reason said that letters and numbers are equally important.
Third person; the narrator is not a character in the story in the story and uses words like he and she
A lesson Milo learned in Dictionopolis about using too many words
You should not use too many words when a smaller amount can say the same thing
A word that is pronounced the same as another word but has a different meaning (here and hear)
Homophone
He thinks he's pretty amazing and always right. He is ignorant and proves himself the fool by his constant attempt to say intelligent things. The only one to come up dry from the Sea of Knowledge
Humbug
What is the main conflict of the story?
Milo find everything boring and has no interest in learning. (Milo VS. Self.)
The genre of the Phantom Tollbooth
Fiction
A lesson milo learned from the Gelatinous Giant
People/things are not always what they seem to be
a word that imitates the sound is represents (Boom! Pow!)
Onomatopoeia
He lives in the Forest of Sight and teaches Milo about perspective. This character has the special ability to see through things and ca see anything except that which is right before his eyes.
Alec Bings
This is where Milo, Tock & the Humbug finally meet Rhyme & Reason.
Castle in the Air
A lesson Milo Learned from the Terrible Trivium about doing unimportant things
Don't waste time doing unimportant things because they distract you from more important things
Giving human qualities to animals or a non-human being; making an object or animal act like a person
Personification
Loud, jarring noises are his specialty. Somehow he makes them into medicines. His genie-like assistant helps him collect the kingdom's sounds.
Dr. Kakaphonus A. Dischord
A lesson Milo learned from Rhyme and Reason about mistakes
You must not feel badly abut making mistakes, as long as you take the time to learn from them
Early hints within the text of events that will take place later in the story
Foreshadow
Lives in the mountains of ignorance and his job is to take words right out of your mouth
Everpresent Wordsnatcher
A lesson Milo learned from Rhyme and Reason about learning
Idiom
This character lives in in the forest of sight and makes sure all the colors of the day are properly handled
Chroma the Great
A lesson Milo learned from Rhyme and Reason about learning and the affect of actions
Whatever you learn has a purpose and what we do affects everything else
Words or phrases with more than one meaning that are used to add humor
Pun
This character has three jobs and has the habit of sentencing people to long prison sentences and then forgetting about them
Officer Shrift