Physics Terms
Physics Terms II
Unity Terms
Rigid Bodies and Physics
Force
100

Science that deals with the structure of matter and the interactions between the fundamental constituents of the observable universe

Physics

100

All motion is relative

Special Relativity

100

it is the region that an object’s mass lives in.

Rigid Body

100

Creates animations that depict a character's death

Ragdoll Physics

100

the resistive force that opposes the sliding or rolling motion of one solid object over another

Friction

200

Has no depth, only x and Y

2D Physics

200

An object in motion is slower than an object at rest.

Time Dilation

200

they utilize kinematics equations to calculate the motion of objects,

Physics Engines

200

Rigid Body that moves by itself.

But cannot be moved by another object.

Kinematic Body

200

a fundamental, universal force of attraction

Gravity

300

the rate at which an object changes its velocity, m

Acceleration

300

G is the ????

Gravitational Constant

300

the motion of an object along a two-dimensional space or plane

Planar Motion

300

Checks for collisions and then responds to collisions.

Collision Detection

300

a measure of the rotational or twisting force acting on an object, often described as a rotational equivalent to linear force

Torque

400

Creator of the Cartesian Plane

Rene Descartes

400

What law of motion states that two bodies interact, they apply forces to one another that are equal in magnitude and opposite in direction.

Law of Action-Reaction

400

A solid occupying a bounded region of space.

Volume Mass

400

What system if you want to include snow simulations in game?

Particle physics

400

Continue rotating about an axis

Angular Momentum

500

Newton’s laws continue to give an accurate account of nature, except for ???

Small Bodies

500

Forces on an object are said to be concurrent if their lines of action all pass through a common point

Equilibrium

500

involves moving, rotating, or scaling GameObjects within a 3D or 2D environment

Spatial Motion

500

What do you need if you want to have water simulation?

Soft-body physics

500

a fluid's internal resistance to flow or deformation

Viscosity