Define "Character".
A person or animal in a story.
Define "Resolution".
The end of the story when the problem is solved.
Define "Speed".
How fast something moves.
Define "Exciting".
Something that makes you feel happy or thrilled.
What are the "5 W's"?
Who, what, where, when, and why!
Define "Amusement".
Something fun that makes you happy.
Define "Sequential Order".
Events told in the order they happen.
Define "Theme".
The big idea or message of a story.
Define "Loop".
A circle shape that a roller coaster goes through.
What was the name of this weeks project?
Plot Coasters!
Define "Plot".
The events that happen in a story.
Define "Rising Action".
The part of the story where things start to get exciting.
Define "Motion".
The act of moving.
Define "Curve".
A bend or turn in a path.
What is inertia?
The tendency for an object to resist changes while in a state of motion is called inertia.
Define "Hook".
The beginning part that makes you want to keep reading.
Define "Falling Action".
The part after the climax when the story starts to end.
Define "Lift Hill".
The first high part of a roller coaster that pulls the car up.
Define "Track".
The path that something moves on, like a roller coaster.
What is Newton’s First Law of Motion?
Every object will remain at rest unless an outside force acts on it.
Define "Force".
A push or pull that makes something move.
Define "Climax".
The most exciting part of the story.
Define "Inertia".
When something stays still or keeps moving until something changes it.
Define "Inventor".
A person who makes something new.
Every session we read a postcard that contain a message form two people. What are the names of the two people?
Lulu and Marco!