Session #1
Session #2
Session #3
Session #4
Bonus Questions
100

Define "Character".

A person or animal in a story.

100

Define "Resolution".

The end of the story when the problem is solved.

100

Define "Speed".

How fast something moves.

100

Define "Exciting".

Something that makes you feel happy or thrilled.

100

What are the "5 W's"?

Who, what, where, when, and why!

200

Define "Amusement".

Something fun that makes you happy.

200

Define "Sequential Order".

Events told in the order they happen.

200

Define "Theme".

The big idea or message of a story.

200

Define "Loop".

A circle shape that a roller coaster goes through.

200

What was the name of this weeks project?

Plot Coasters!

300

Define "Plot".

The events that happen in a story.

300

Define "Rising Action".

The part of the story where things start to get exciting.

300

Define "Motion".

The act of moving.

300

Define "Curve".

A bend or turn in a path.

300

What is inertia?

The tendency for an object to resist changes while in a state of motion is called inertia.

400

Define "Hook".

The beginning part that makes you want to keep reading.

400

Define "Falling Action".

The part after the climax when the story starts to end.

400

Define "Lift Hill".

The first high part of a roller coaster that pulls the car up.

400

Define "Track".

The path that something moves on, like a roller coaster.

400

What is Newton’s First Law of Motion?

Every object will remain at rest unless an outside force acts on it.

500

Define "Force".

A push or pull that makes something move.

500

Define "Climax".

The most exciting part of the story.

500

Define "Inertia".

When something stays still or keeps moving until something changes it.

500

Define "Inventor".

A person who makes something new.

500

Every session we read a postcard that contain a message form two people. What are the names of the two people?

Lulu and Marco!