Defensive Type Effectiveness
Pokemon Abilities
Signature Moves
Not Pokemon
Battle Themes
100

Immunity: Ghost

Normal

100

Upon entering battle, lowers opposing Pokemon's Attack stat.

Intimidate

100

Catastropika

Pikachu

100

Agumon, Galgomon and Terriermon

Digimon

100

[AUDIO 1]

Gym Leader/E4 Kanto

200

Super Effective: Fairy, Fighting, Bug

Dark

200

The Pokémon is protected by this ability, which halves the damage taken from Fire- and Ice-type moves.

Thick Fat

200

Spore (Gen 2)

Paras, Parasect

200

Jack Frost, Raphael and Naga

Persona/SMT

200

[AUDIO 2]

Team Aqua & Magma Leader Battle

300

Super Effective: Fighting, Ground, Water, Grass and Steel

Rock

300

The Pokémon can use "not very effective" moves to deal regular damage.

Tinted Lens

300

Nature's Madness

Any Tapu

300

Jibanyan, Snotsolong and
Cheeksqueek


Youkai Watch

300

[AUDIO 3]

Iris Champion Theme

400

Resistance: Normal, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy
Immunity: Poison

Bug/Steel

400

Summons Grassy Terrain in battle for five turns when the Pokémon is hit by a damaging move.

Seed Sower

400

Light of Ruin

Floette

400

Crystle, Smazee and Houchic

Temtem

400

[AUDIO 4]

Team Star Boss Battle Theme

500

Resistance: Fighting, Bug, Fire, Water, Grass, Electric, Dark

Dragon/Fairy

500

If the Pokémon is not holding an item, it will retrieve the Poké Ball from the first failed throw of the battle.

Ball Fetch

500

Order Up

Dondozo

500

Strabby, Bunger and Sweetyfly

Bugsnax

500

[AUDIO 5]

Miror B. Pokemon XD