Gen 1 Moves
Unique Moves
Abilities
Typing
Gym Leaders
100

A full-body charge attack.

Tackle

100

This move, also known as spoon bend, was Kadabra and Alakazam's signature move.

Kinesis

100

This ability stops Slaking from being an absolute monster.

Truant

100

This Type is weak to fire, and super effective against water.

Grass

100

Lieutenant Surge was in "charge" of this type of gym.

Electric

200

Returns a physical blow double.

Counter

200

This was Krabby and Kingler's signature move.

Crabhammer

200

With this ability, a full health pokemon cannot be KO'd with a single attack.

Sturdy

200

This is the only type super effective against Normal.

Fighting

200

Whitney and her miltank lead this type of gym

Normal

300

Tough but useless vs. flying foes.

Earthquake

300

In Gen 1, was Paras and Parasect's Signature move

Spore

300

This ability grants immunity to ground based moves.

Levitate

300

Flying is immune to this type.

Ground

300

Falkner lead this type of gym.

Flying

400

Randomly uses any POKéMON move.

Metronome

400

Before Generation 3, this was Arcanine's Signature move.

Extreme Speed

400

In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.

Solar Power

400

The only type super effective against both fire and ice.

Rock

400

The "Soul Badge" was rewarded for beating this type of gym.

Poison
500

Has no effect whatsoever.

Splash

500

Gen 9 Garganacl's Signature move.

Salt Cure

500

This ability stops opposing Pokémon from eating their berries.

Unnerve

500

Not very effective against steel, but super effective against fairy

Steel

500

The "Rising Badge" was rewarded for beating this type of gym.

Dragon