It is one of the “Digital Competence”:
1. Problem Solving
2. Creativity and Innovation
Problem Solving
What is ISTE?
International Society for Technology in Education
It is a resource of information and platform where students can interact with others, get useful information, to connect with learning groups, and other?
Social Networking
What is Simulation in education?
It´s a method and instructional scenario where learner is placed in a “world” defined by the teacher.
What GBL stands for?
Game-Based Learning
It is the “Digital Competence” that allows Ss to protect devices, personal data, content and privacy in digital environments.
1. Information and data literacy
2. Creation and Collaboration
What is NETS?
National Educational Technology Standards
What is facebook?
It is a social networking site that makes easy for you to connect
Complete the next sentence.
Simulation is a experimental learning and a strategy that fits well with the principles of teaching, constructivism learning, and …. what is the next principle?
1. a game
2. student-centered
3. a role-play
Student-Centered
Is Problem solving a “Game-Based Learning or Mechanic or dynamic?
“Game-Based Learning”
Tell 3 “Digital Competences” that Students need to acquire in this 21st century.
Information and data literacy
Communication and Collaboration
Digital content creation
Safety
Problem Solving
How do the ISTE-NETS help the students and teachers?
To determine if they on the same line that standards require so anyone can be involved on the technology changes.
Tell 3 Social Network apps:
YouTube
It is one of the Simulation element, which one is it?
a game
Experiential Practice
Evaluative Learning
A game
Is engagement a “Game-Based Learning or Mechanic or dynamic?
“Game Based Learning”
What is Problem Solving in “Digital Competence”?
To identify needs and problems and problems situations in digital environments
For students specifically, how do the ISTE-NETS help them?
It is important for them to be able to navigate, create, communicate, construct, etc…
How do the Social Network apps help in your classes?
communicate news
make announcements
provide students with more useful information
The use of simulation promotes from students to be actively learning. Tell at least just one promote that students can gain:
Think clearly and rationally
engage in reflective and independent thinking
Evaluative thinking
How does “Game-Based Learning” aid Gamification, tell one?
Problem solving skills
Broader knowledge acquisition
Motivation
Engagement
The European Commision has developed the “European Digital Competence Framework” that helps students. Tell 2, how the “European Digital Competence Framework” helps the Ss?
Self-evaluation
setting learning goals
identifying training opportunities
and facilitating learning research
Tell 3 ISTE-NETSs for students
Creativity and Innovation
Communication and collaboration
Research and information fluency
Critical Thinking, Problem Solving, and Decision Making
Digital Citizenship
Technology Operation and concepts
What are the benefits and opportunities that can bring both teachers and students Social Networking?
Communication and Collaboration
Improve learning methods by incorporating attachments that enables sharing and interaction.
Facilitating learning research
Is simulation an experiential learning or practice?
Experiential practice
How does “Game-Based Learning” involve students, tell two?
Motivation
Engagement
Emotion
Behavior patterns