Basketball
Flag Football
Volleyball
Baseball
Soccer
Sportsmanship
200

Occurs at the center of the court in order to start the game.

Jump Ball

200

Only the flags of this person can have their flags pulled.

Ball Carrier

200

The number of players, per team, on each side of the net.

6

200

After three of these a batter is out.

Strikes

200

When the ball goes out of bounds along the sideline, this occurs to resume play.

Throw In

200

The intentional breaking of rules in order to obtain an advantage over the other team or player.

Cheating

400

A two-point shot attempt made by laying the ball up near the basket, and using one hand to bounce it off the backboard into the basket.

Layup

400

The area of the field where each team is trying to get the ball into in order to score a touchdown.

End Zone

400

The first team to this many points is the winner of that set.

25

400

When three of these are recorded in an inning, a team's turn at bat is over.

Outs

400

This occurs at the start of the game, after each quarter, and after a goal is scored.

Kickoff

400

When you give someone the courage or confidence to do something.

Encouragement

600

After a basket is scored, the non-scoring team brings the ball back into play from behind this line.

End Line

600

This happens when the ball carrier loses control of the ball while running with it.

Fumble

600

In order to win a set, a team must win by this many points.

2 points

600

This occurs when a baserunner is no longer permitted to legally occupy a base and must attempt to advance to the next base but the defense can retire the runner by tagging the next base before he arrives without having to actually tag the runner.

Force Out

600

Awarded to the defending team, if the attacking team took the ball out of play on the defending team's goal line.

Goal Kick

600

The process of a group or team working together for a common, mutual, or underlying benefit. 

The process of working together for the same end.

Cooperation

800

This type of defense gives each defensive player an area to cover.

Zone Defense

800

Daily Double

Interception

800

After a sideout, the team that earned the point rotates in this direction.

Clockwise

800

If a fly ball is caught, the batter is out and the runner must remain at their original starting base unless they do this after the ball has been caught.

Tag Up

800

Awarded to the attacking team, if the defending team touches the ball last and it goes out over their own end line.

Corner Kick

800

The spirit of good friendship and loyalty among members of a group. The mutual trust and friendship among people who spend
a lot of time together.

Camaraderie

1000

An illegal personal contact resulting from a defender not establishing position in time to prevent an opponent's drive to the basket.

Block

1000

When any player of either team passes the line of scrimmage, encroaches the neutral zone, before the ball is snapped.

Offsides

1000

Daily Double

Spike

1000

An imaginary line, that is 3 feet wide, that connects one base to the next base that a runner must stay within or they are called out.

Base Path

1000

An offensive player is considered this when they are ahead of the ball and closer to the goal line than the second-to-last defender.

Offsides

1000

A positive feeling or action shown towards someone or something considered important, or held in
high esteem or regard that conveys
a sense of admiration for good
or valuable qualities.

Respect