General Interaction Design
Usability – Principles
Qualitativ and Quantitative Methods
Interface
Evaluation
100
The book has a particular perspective on interaction design:  Designing user-friendly information technology for use in everyday life and work  Design of intuitive interactive products that are easy to learn to use and has good affordance  Designing interactive products to support the way people communicate and interact in their everyday life and work  design of interactive products that have good usability and user experience
 Designing interactive products to support the way people communicate and interact in their everyday life and work
100
The following are examples of requirements for a system. Indicate the type of claim there is a usability goal (choose one option ) :  Easy to learn  Intuitive to-use  Simple to use  User friendly
 Easy to learn
100
Structured interviews are well suited to (choose one option ) :  Uncover what users are actually doing  Provide answers to specific questions  Get comprehensive information about the area / use context
 Provide answers to specific questions
100
Natural interfaces (choose one option ) :  GUI and WIMP interfaces  Virtual reality interfaces that use head- mounted displays for navigation  Interfaces aiming interaction as we know from the physical world
 Interfaces aiming interaction as we know from the physical world
100
In the area of ​​social interaction , awareness is one of the key concepts. Awareness is about (select the correct statement ) :  understand who is present , what is going on and who is talking to whom  see where everyone is  have the attention of emergency situations that require action
 understand who is present , what is going on and who is talking to whom
200
Interaction design has undergone a historical development. This can be characterized as (choose one option ) :  From Usability goals for user experience goals  From Desktop computing Ubiquitous computing
 From Desktop computing Ubiquitous computing
200
The book describes six usability goals . When developing a system (choose one option ) :  Do all usability goals always be met  Does it depend on the system and its use in the usability goals that are most relevant  Is effektivt to-use- the most important of the six goals
 Does it depend on the system and its use in the usability goals that are most relevant
200
The relationship between Interviews and interaction design process are as follows (choose one option ) :  Interaction design process always starts with interviews  Interviews used in connection . To understand users' needs and establish requirements and connection . evaluation  Interviews used in all 4 phases of the interaction design process
 Interviews used in connection . To understand users' needs and establish requirements and connection . evaluation
200
Often you will use the following techniques in interaction (choose one option ) :  From conceptuel design for cognitive walkthrough  From mock-up video prototype to high fidelity prototype  From field study to fitts ' law analysis
 From mock-up video prototype to high fidelity prototype
200
Select the statements that are meaningful in relation to the use of low- fidelity prototyping (choose one option ) :  Low fidelity prototyping is good for early in the process to evaluate design alternatives  Low fidelity prototyping is better than high fidelity prototyping to assess the aesthetic aspects of a product  Low fidelity prototyping used especially for systems that are not complex
 Low fidelity prototyping is good for early in the process to evaluate design alternatives
300
Interaction design process consists of four phases. They are related as follows (choose one option ) :  There is no fixed recipe , often start by establishing requirements and then goes through a process where we iterate between all phases.  It is a waterfall model, where you start to establish requirements and ends with evaluation  It is an iterative process where you have to perform at least three iterations  Requirements established and then iterate one between prototyping and evaluation
 There is no fixed recipe , often start by establishing requirements and then goes through a process where we iterate between all phases.
300
Design principle ' Constraints ' refers to (choose one option ) :  Restrict the use of interaction types  Limit interaction with relevant opportunities  Restrict user error
 Limit interaction with relevant opportunities
300
The relationship between interviews and observations are the following (choose one option ) :  Interviews can replace observation, if there are few resources in the project  Interviews are better than observation to uncover tacit knowledge  observation is better than interviews to uncover tacit knowledge
 observation is better than interviews to uncover tacit knowledge
300
Selection of interface type depends on what requirements are for a system. Indicate what will be an appropriate interface type if you were to design a system for diabetic patients to regularly monitor their diet (choose one option ) :  Mobile Interface  Web interface  Robot Interface
 Mobile Interface
300
Some evaluation techniques involving users , some do not . Mark here the technique that does not involve users :  Think high  Usability testing  Heuristic evaluation  Field Studies
 Heuristic evaluation
400
The user's subjective satisfaction is an important aspect of usability (check whether the statement is true or false ) :  True  False
 False
400
The advantage of Exploration as interaction type is that it is (choose one option):  Effective  Engaging  Intuitive
 Engaging
400
B & O wants to make music instruction to the bathroom. You have been tasked to develop some suggestions for interaction design . You are considering the data collection techniques that will be relevant and decide the following (choose one option ) :  Interviews and diary  questionnaires and observation  observation and interviews
 Interviews and diary
400
WIMP is an established interface type . WIMP stands for (choose one option ) :  Windows , Interaction , Manipulation and Pointing  Windows , Icons , Menus and Pointing  World Interactive Memory Processing
 Windows , Icons , Menus and Pointing
400
Heuristic evaluation is (check the appropriate statement ) :  Expert evaluation where an expert examine the design using a set of heuristics  An expert simulate user actions step by step and chekker every step it is obvious to the user what the next step is correct .  Evaluation where representative users go through a systematic design and point to problems
 Expert evaluation where an expert examine the design using a set of heuristics
500
The book distinguishes between Primary , Secondary and Tertiary users. (select the correct statement )  Primary users are those which purchase system  Secondary users are those who use the system via other  Tertiary users include all users and stakeholders
 Secondary users are those who use the system via other
500
Within interaction design , we use prototypes to (select the statement that is not correct ) :  Supporting communication between stakeholders in a project  Choosing between alternatives  Investigate how a design solution works in practice  Could predict users' mental models
 Could predict users' mental models
500
You are signing an audio system to the bathroom for B & O. You identify people want efficient services to music in the bathroom and you decide to base designed primarily to one of the following interaction types :  Manipulation  Conversation  Instruction  Exploration
 Instruction
500
Xerox Star user interface is the forerunner of (choose one option ) :  WIMP interfaces  Multimedia Interfaces  Web Interfaces
 WIMP interfaces
500
You must evaluate a tourist information system for the station you are considering the evaluation techniques you will use and you choose not to use (check one technique that is not obvious to use in this case):  Keystroke level analysis  Cognitive walkthrough  Think aloud  Observation
 Keystroke level analysis