Important to the Genre
The Industry
Popularized a Mechanic
Game Engines
Technical description
100

This game brought CRPGs to the masses

Baldurs Gate 3

100

This company permanently changed the landscape of the market by offering the game for free, with the ability to permanently buy characters within the game

Riot Games

100

This game is the first to offer Contextual Button Prompts in a 3d space

Legend of Zelda Ocarina of Time
100

The 2015 indie dev's choice for a game engine, now known for wanting to steal everyone's money via downloads

Unity

100

Third Person Shooter Action Adventure game with quippy dialogue and a big focus on cutscenes and graphical fidelity

Uncharted 1/2/3/4

200

This game was the catalyst for Ludonarrative Dissonance as a term

Bioshock

200

This console is widely regarded as one of the best for its prolific 3rd party support, made possible by its legendary dev kit

PS2

200

This RPG shifted the landscape away from the Modern Shooter and Towards Open World Adventure

Skyrim

200

One of the first engines with an extensive physics system, it also has a pretty extensive movie making scene

Source Engine

200

First Person Puzzle Game with environmental interaction and spatial navigation

Portal 1/2

300

This game both revived, and permanently changed, a genre that was practically dead before its release on Newgrounds in 2011

The Binding of Isaac

300

This studio, well known for its mobile games, attempted to copyright the word "Saga" and "Candy" 

King

300

What was the first game to split its loop between Combat, and Base Building?

Xcom:UFO Defense(also known as UFO:Enemy Unknown)

300

This engine always feels a little bit slippery, but has a graphical capacity beyond all others

Unreal Engine
300

Third person Action Roguelike with optional Co-Op and constant number scaling

Risk of Rain 2

400

This game popularized the term "Walking Simulator"

Dear Esther

400

This company was created under unusual circumstances, as two genre Giants came together to monopolize the market

Square Enix

400

This game was the first big JRPG to introduce QTEs in order to make combat more engaging

Super Mario RPG

400

The king of Jank, this engine is notable for having both the player and the NPCs operate on fundamentally the same rules, and its variety of simulated objects

Creation Engine

400

Isometric Story Based JRPG with a rhythm based combat system, currency system introduced later

Mother 3

500

This game spawned two different massive genres, all from the versatility of its modding tool kit 

Warcraft 3

500

Name the most profitable game released in 2004

World Of Warcraft

500

This game has asymmetric factions, a strategic AND Combat layer, spell casting, and a variety of different units, each which plays differently...It was released in 1981

Archon:The Light and the Dark

500

This engine is actually 2D on the back-end, but you wouldn't know it just by looking around

ID Tech 1

500

3rd Person/Isometric Highly Non-linear Squad Based RPG with Basebuilding and a reactive dynamic world with no main story

Kenshi