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Structures
Express Yourself
Nobody likes Math
Well that was Eventful...
Have Some Class
100

A set of step-by-step instructions that must be executed to result in a solution or to perform a task.

Algorithm

100

Expressions that result in the value of either true or false.

Boolean

100

An object that is used to calculate or evaluate a value or values.

operator

100

A named unit of code that performs a task or causes an action to take place.

function

100

A definition or blueprint used to create a particular type of object.

Class

200

A structure that contains a list of instructions that the computer follows one by one from top to bottom.

Sequence 

200

Used to store data in the computer’s memory that the computer will access and manipulate when executing a program.

variable

200

Tests if two variables are equal or not, will return true or false (==, !=, <,>)

Comparison Operators

200

The value that is passed to a method when it is called so it knows what to do.

Argument

200

An instance of a class.

Object

300

A structure that allows the computer to make a decision between alternative conditions.

selection

300

A combination of variables, values, functions and operators which is evaluated and produces another value.

Expression

300

Tells a program what to do it both conditions are true, one condition is true, or neither condition is true.

(&& AND, || OR, ! NOT) 

Logical (Boolean) Operators

300

An action that takes place while a program is running, such as clicking a mouse or pressing a key.

Event

300

The various characteristics of an object.

properties

400

A structure that instructs the computer to repeat a set of instructions until some condition is met.

loop

400

A combination of variables, values, functions and operators which is evaluated and produces another value.

Concatenation

400

Math symbols used to perform basic functions in your program (+, -, *, /)

Arithmetic Operators

400

A function used to tell the program what to do when an event occurs.

Event Handler

400

The actions that an object can perform.

methods