Best of 3
The Living Dead
The Armory
Monster(s) within
a Monster
That Card/Card Name
100

The amount of monsters you can banish to increase this monster's ATK by 300 for each

Bazoo the Soul-Eater

100

An undead beast can do backflips and will let you draw 1 card on Flip Summon

Des Lacooda

100

Depending on your Life Points, this card will either double or half the equipped monster's ATK

Megamorph

100

My effect is that I can Special Summon a certain Level 2 Light Fairy monster from hand or deck with the simple cost of 500LP

The Agent of Creation - Venus

100

A simple Spellcaster who deals 400 damage each time your opponent activates a Normal Spell. Not to be confused with Frontier Wiseman/A small mage capable of bringing back 1 of your Spells from grave upon Flip

Rapid-Fire Magician/Magician of Faith

200

The amount of Fiend Monsters you need to banish in order to Special Summon this monster

Dark Necrofear

200

This massive Zombie will be Special Summoned if your opponent sends it from hand or Deck to the GY

Despair from the Dark

200

This card only gives a slight 400 ATK boost, but makes the equipped monster inflict piercing damage to your opponent. When it leaves the field, it banishes the equipped monster

Big Bang Shot

200

There are two monsters within my effect. Those two monsters and I all have the same word somewhere in our name. We are all Level 10 Beasts.

Theinen the Great Sphinx

200

A small beast, Light in attribute but dark in colour, often seen as part of a trio/A counter trap capable of negating special summons that don't resolve as part of a chain

Ojama Black/Black Horn of Heaven

300

If this card is active, all monsters of this Level or lower with be destroyed during the End Phase of the turn they are Normal or Flip Summoned

Infinite Dismissal

300

This noble vampire allows you to choose the attack targets for your opponent's attacks

Patrician of Darkness

300

This card stops any monster equipped with it from attacking, unless it's a Machine for some reason

Paralyzing Potion

300

There are 4 monsters and 1 quick-play spell card in my effect, all of whom share a common word in their name, but my Flip Effect forbids me from adding any of them from Deck to hand, but I can add anything else with that word in it's name

Arsenal Summoner

300

A epic sea creature with razor-sharp teeth from the early days of Yugioh/A man in a "cape"-able of ripping a card out of your opponent's hand. We should probably limit him

Great White/White Magical Hat

400

The highest Level of Normal Monster you can add from Deck to Hand when this Monster is sent from the field to GY

Emissary of the Afterlife

400

A playground classic, this Zombie gains a measly 100 ATK for each Monster in your GY

Shadow Ghoul

400

If the Normal Monster equipped to this card battles a monster with a higher Level, the equipped monsters gains 500ATK for each difference in Levels

Amulet of Ambition

400

There are 2 different monsters in my effect; 1 that I can Tribute to pop a monster on the field, and the other that I can Tribute to pop a Spell or Trap

Orca Mega-Fortress of Darkness

400

This errata'd boss monster, along with Yata Garasu, are the reason the Banlist exists/A ritual spell card capable of summoning a Dark King or a Light Queen

Chaos Emperor Dragon - Envoy of the End/End of the World

500

The amount of cards you can draw when there are this many of this Monster on your field and you Tribute 2 of them

3-Hump Lacooda

500

One of only 2 Spirit Zombie's in the game, this monster destroys all other face-up monsters when it is Normal Summoned or flipped face-up

Dark Dust Spirit

500

A classic piece of removal, the equipped monster is destroyed at the end of its controller's 2nd turn, at which point this card goes back to the hand

Ekibyo Drakmord

500

When I inflict Battle Damage to your opponent's Life Points, I can take an annoying little leech from the deck and place it on top of the deck. Weevil uses that leech to infest Joey's deck in the anime

Drill Bug

500

A Trap card that becomes an equip card, giving a 500ATK boost, and when it is destroyed while equipped can pop a card on the field/A Trap that activates when a monster with 1000 ATK or less is Summoned, in which case, it is banished, along with all other copies from hand and Deck

Blast with Chain/Chain Disappearance