Classical Conditioning
Post Classical Conditioning
Operant Conditioning
Operant Outcomes
Misc
100

A biologically significant environmental event that can elicit an instinctive reaction without any experience or prior learning

Unconditioned Stimulus (US)

100

The tendency to respond to stimuli that are similar to the CS 

Generalization

100

The addition of a pleasant stimulus to increase or maintain a behavior

Positive Reinforcement

100

Event added to the environment that increases the frequency of the behavior that produces it

Positive Reinforcer

100

When we become less responsive to a stimulus after repeated exposure

Habituation

200

An innate reaction to an unconditioned stimulus

Unconditioned Response (UR)

200

Learning to respond to a specific stimulus but not to similar stimuli

Discrimination

200

The addition of an aversive stimulus to decrease a behavior

Positive Punishment

200

The termination of an aversive event, which reinforces the behavior that terminated the aversive event

Negative Reinforcer

200

When we become more responsive to a stimulus after repeated exposure

Sensitization

300

A previously neutral stimulus that becomes able to elicit a learned response as a result of being paired with an unconditioned stimulus


Conditioned Stimulus (CS)

300

An active learning process where there is a weakening of the CR to the CS in the absence of the US

Extinction

300
The removal of an aversive stimulus to increase or maintain behavior

Negative Reinforcement 

300
The action taken to decrease a behavior more generally

Punishment

300

When behaviors are learned not by receiving explicit reinforcement but by observing another person’s actions


Modeling

400

A learned reaction to a conditioned stimulus to make up the conditioning paradigm. Oftentimes a similar reaction as the unconditioned response

Conditioned Response (CR)

400

The reappearance of an extinct behavior after a delay 


Spontaneous Recovery

400
The removal of a pleasant stimulus to decrease behavior

Negative Punishment 

400

The action taken to increase or maintain behavior more generally

Reinforcement 

400

The theory of how people’s cognitions, behaviors, and dispositions are shaped by observing and imitating the actions of others

Social Learning Theory

500

If your friend thinks you have bad taste in music, and your friend is highly unethical, they may try to fix your taste in music by shocking you each time you listen to a song they don’t like. 

At first, the song doesn't elicit any response from you. After repeated pairings of the song + electric shock, you start to flinch and expect pain anytime the song is played

US - electric shock

UR - pain

CS - song

CR - flinching & fear after hearing the song 

500

Your roommate gets up to check the door each time they hear a notification on their phone. This annoys you, because they keep opening the door at random times, especially at night. You decide to play the same phone notification sound every five minutes. Eventually your roommate stops getting up to check the door. This is an example of____

Extinction

500

Learning is weaker when there is _______ time in between the behavior and the subsequent response 

More  

500

A pause in behavior following reinforcement on a ratio schedule, which is followed by resumption of responding at the intensity characteristic of that ratio schedule

Post-Reinforcement Pause

500

Form of learning where we make connections between stimuli & behavioral responses

Associative Learning