Video Game Vault
100

This video game company is credited with saving video games in the mainstream United States during the 8-bit era by sacrificing creative control for quality. Limiting third-party developers to 5 games per year and enforcing a rigorous "seal of quality" procedure to rally consumer confidence.

What is Nintendo?

200

Released in 2004 this game would go on to Pioneer Games as a Service (Gaas,) otherwise known as Live Service. It would also launch the second wave of MMOs and made the subscription model mainstream.

What is World Of Warcraft?

300

Introduced in 2010 this hit computer game's innovative "crates" system would go on to popularize the lootbox as a mainstream mechanic in gaming, which would go on to generate roughly 170 billion dollars in revenue across the entire industry.

What is Team Fortress 2?

400

This 1982 movie tie-in video game was rushed to the market and signaled a total collapse of consumer confidence in the industry, indirectly leading to the Video Game Crash of 1983.

What is E.T. The Extra Terrestrial?