Offenders
Phasers
Boosters
Copycats
Defenders
100

Decreases movement speed of enemies

Freeze Dice

100

Can go into Gust mode

 Mighty Wind Dice

100

Can boost others of themselves When put next to each other

Gear Dice

100

Can Merge with any type of dice with the same dot count

Mimic Dice

100

Creates a barrier around the field

Barrier Dice

250

Attacks Super Fast

Wind dice

250

Has 2 Phases Recharge and Emit

Recharge Dice

250

Nearby Dice has a chance to Insta-Kill the enemy

Hell Dice

250

Can turn into any dice in your deck With 1-7 Dot Counts

Random Growth Dice

250

Spawns a Tsunami when summoned or merged

Tsunami Dice

400

Can Create Clones of themselves over time

Clone Dice

400

Can run out of fire

Flame dice

400

Increases ATK speed to nearby Dice

Light Dice

400

Has a Chance to Fail

Cracked Growth Dice

400

Blocks the Enemies Path with Shields

Shield Dice

550

Damage Can be Changed from the usage amount

Whim Dice

550

Has a Chance to be Orange

Holy Sword Dice

550

Gives Nearby Dice the ability to attack Multiple Enemies at Once

Scope Dice

550

Can Grow into any Dice in your deck and +1 Dot Count

Growth Dice

550

Creates Bubbles around multiple dices

Bubble Dice

700

Can Shoot out 3 Arrows after 5 attacks

Arrow Dice

700

When there are 10 or more enemies on screen, this Dice goes Berserk

Berserker Dice

700

Can increase chance of crits to nearby dice

Critical Dice

700

Can turn into any dice with the same dot count

Joker Dice

700

Merging will Change the dot count of a certain amount of dice from the opponents side.

Royal Dice